XaiJu
godspeak
godspeak

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I finally got this working!

What you see occurring here is an entirely new game loop, running inside of WDD! It took quite a bit of Ruby to get it to function the way I wanted, but the character in this mini-game now manages it's own movement and collision logic independent of RPG Maker's own in-built system. In other words, I coded a game from scratch within an RPG Maker game. Why? Because I wanted a movement system that RPG Maker couldn't provide me with, so I just wrote it myself lol. It works like an old school roguelike. The player's movement is evaluated from input, done, and then each entity in the game is called in sequence to do their own stuff. When the last entity is finished with its tasks, it cycles execution back to the player where it waits for the next input. What this ends up looking like is that all the monsters in the game only move when you move and only move one space at a time. I think it's pretty cool, but I know code talk isn't for everyone.

 The other stuff I worked on was mainly in the new dreamworld that I showed off before. Compared to writing a custom movement engine, this stuff was a breeze lol.

 Okay, that's all I've got for this week, seeya later!

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Comments

love your work take your time and get better I know how mental illness is

Jet Aodhan Grogan

It looks really great and the idea with the different scenes and the wake up mechanism sounds great!

MeisterMächtig

It's definitely going to lead to a scene. The way this dreamworld is going to work is that you need to find keys in chests to reach the character at the end of the dungeon who will also be a scene. Some chests have keys, some are mimics that end your dream, but also give you a scene.

Godspeak

The mimic hands excite me, can't wait to see what that becomes. Or if it's just another freaky little nightmare.

Monkeytoster


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