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Dissent dev blog #1

We're hard at work on the Dissent rules, along with some more models and terrain to go along with a "core set" kind of package, and thought this would be a good time to let you all know what we're up to with that.

What is Dissent? It's a miniatures-agnostic set of skirmish rules for playing out grimy medieval battles. The setting is designed around conflict within a city besieged by civil war (but could easily be moved to any location). There's no magic or monsters (yet), just bands of hardy folk fighting for gold and glory. 

These rules will be compatible with all of our CRUX engine skirmish games that are also in development (New Dominion, Streets of Plasma, Kingdoms of Hell, Nine Worlds, et cetera), but we want to start with something a little more limited in scope to really hammer out the dynamics. It's close! Our play tests in this setting have really helped up boil the engine down to essentials, and we're closer than ever to establishing a strong backbone for future releases, both RPG and wargame, using this system.

Some key features of Dissent and the core engine:

These are a few of the thoughts on what we're cooking at the moment, but we'd like to get some further updates in as we get closer to a beta. The book is being illustrated by Arthur Cordeiro, and you can see a couple of the images in this post. The beta will be available to our Noble Knight level patrons once it's ready, and we may put together a playtest group for those who are interested in gathering around the bonfire to share their own war stories (as it were), especially since we're hopefully getting closer to a time where we can safely game together. We've missed it, and can't wait to start hosting games at our office again.

- Dutchmogul

Dissent dev blog #1

Comments

Love the Minis for this set. Really hoping for FDM friendly options!

This is all sounding very interesting, I cant wait to sink my teeth into the material once it releases, and my impatient butt might just have to raise my pledge level to Noble Knight. ;)


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