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godspeak
godspeak

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Biweekly Build #39

Hey everyone!

So, for this one, we've got a few new things added! First of all, the tea shop in Winter's End now works, (yay!) and has a little non-repeatable scene for the first time you get caught skulking around after hours. Additionally, this merchant now works and you can purchase a number of teas from her, most with some kind of effect. 

Secondly, I've fleshed out the prison time system for Winter's End, so now you can get arrested here! There is a way out of the prison as usual, but it's a little unorthodox. Seen Shawshank Redemption?

Finally, there is a new secret town that can be unveiled somewhere in the content that I've just listed out for you. In it is a fully working inn and general store which carries very odd items. There is also a little scene which happens when you first discover this place!

Now for the situation for the rest of the week. Most of you know that the holidays are this week, and I'll be spending some time with family during them. As a result, the content of the next update is kind of up in the air. I may have time to do another quest or two, I may not. I may do a little animated drawing or something, maybe not. Another text adventure is also a possibility. Sorry for the slightly obtuse explanation, but I'll have a more concrete idea of what's going on next weekend, so stay tuned!

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This post was made possible by all of my generous (and attractive) patrons!  

Biweekly Build #39

Comments

Bugfix build has been uploaded to correct some softlock issues. 0.23.1 is the correct version!

Godspeak

Ooop, thanks for that! I'll fix those and get a bugfix out asap. The hammer doesn't actually do anything. You don't need any items to get out of the prison, you just have to find the cracked bit of wall (it's in the tunnel that doesn't have anyone in it!).

Godspeak

Always great to have another build to play! This time I've unfortunately found a few bugs, other might say if they experience the same issues in WInter's End. * the guard next to Lord and Lady Bergamund's houise moves to the wrong space after intercepting you moving towards their door. Eventually he moves out of the playing area. * if you move behind the counter of the food shop while it's open, the game soft locks * the hammer you purchase in the weapon shop can't be equipped, and I can't find a way out of the prison mine without it. Additionally, something I found a while ago in Arexis: * at the Inn, there's still one patron who references a single person with a disease as the reason for the blockade * when you sleep without paying a second time at the Inn, the sound changes from hairbrush to hand midway through the punishment Happy holidays, one and all!

This is exactly what I needed to motivate my depressed ass to get out of bed

Durandal


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