Hello there, fair traveler!
It's time for another biweekly build! This week we've got a lot of systems into Part 2, the game now features a world map with tracked location, a light-management system, a skill upgrade mechanic, and one of the 3 romance partner quests for escaping the city done! A lot of other stuff was completed on Part 2 this week that you will see in later updates, such as a few of the dungeons that will appear in the game. Also, please note that this is SUPER early alpha, so systems and interactions are not necessarily permanent, and may be broken/non-existent at this time!
As for Part 1, I've been finishing up the punishment/funishment stuff like last week, so now you can funish Kiki, Isolde, and Osha. Future improvements to this system will include characters acknowledging when you've turned them on during the course of the funishment, and then requesting, ahem, favors from you if you've done so successfully.
I think that's it for this one, here's your links!
This post was made possible by all of my generous (and attractive) patrons!
Godspeak
2018-08-20 18:57:59 +0000 UTCsmk701
2018-08-20 18:49:35 +0000 UTC