Biweekly Build #4
Added 2018-06-25 00:00:37 +0000 UTCThis update added 2 new day based scenes, one for day 53, and one for day 55. Both of these scenes are final character arc wrap-ups, so they're pretty exposition-y.
Also added was a pair of new NPCs in Norbermark and Gulmouth respectively, both with several associated scenes.
As usual, save early, save often, and let me know if anything breaks!
This post was made possible by all of my generous (and attractive) patrons!
Comments
Special tea shops are most likely going to make a return in part 2 because of how much fun that was to make!
Godspeak
2018-07-09 02:15:13 +0000 UTCI'm a few updates behind, so I'll make it easy and put my feedback here. 0.6.0 - I liked the Thief content added. Some follow-up scenes in the prison could be fun. Maintenance spankings was a fun addition, though I noticed it skipped the morning after the Tower Exploration scene with Aya (not a big deal), as well as mornings with special events (expected). 0.6.1 - I missed the Nikki scene, so I'll have to go back and look for it. The Demoness battle system was simple and works, though I'm a fan of the Bandit fights; then again, those are accompanied by the animations. 0.6.2 - The Eden scene was unexpected, but well done. More repeatable spankings are good, especially since you're taunted by all of those "not quite yet" messages. ;) The scene with Madam was great! I'm thinking the new Blackwarren scene is with the sisters; if so I thought it was a good addition, and the presentation was a bit different, which helps it stand out a bit. Misc: I did find a spot in Gulmouth, along the Eastern cliff by the Southern dock, where you can walk onto the beach. It's probably due to the small shrub that is placed on the edge of the cliff (shrubs typically override the blocker on cliffs). Also, there are some collision issues in the Gulmouth Governor's basement (diaper station, paddles on the wall), and it would be nice if the NPCs in there at least had some reaction to being talked to after the scene (or they bugged in my game). The Lazuris scene was new to me, and I thought it was good; the water bubble was well done.
Psyclone
2018-06-25 03:45:08 +0000 UTCOdd. For me, she was standing in the entrance to my bunk at the end of the day. Maybe based on a choice you made earlier in the game? Or it could be a bad flag if you imported a save game.
Psyclone
2018-06-25 03:09:24 +0000 UTCLuckily, I had saved at the beginning of Day 53 earlier today as I was going through the last update. ;) The Osha scene was well done, and well written, and the Kiki/Aya scene was good as well. Yareene the tea merchant is a great addition that put a smile on my face, and Kiva is a welcome addition to Gulmouth, even if the shop seems a bit small. I would say that the 0.6.3 build worked fine, but I only played days 53-55 on that build, and I know how things can get weird when bringing save games from previous versions (just due to how RPG Maker is), so I'll just say I didn't run into any issues. I would have started a new game, but I just went through days 1-53 earlier today. ;)
Psyclone
2018-06-25 03:07:35 +0000 UTCI REALLY like the idea of the tea merchant and the 'special' teas
CDW
2018-06-25 02:52:06 +0000 UTCWell, except for not knowing how to trigger (assuming its not autotriggered) the relationship scene with Osha on day 53 , everything else seemed to work including the new stuff in Gulmouth and Norbermark and the scene with Aya and Kiki :)
CDW
2018-06-25 02:51:17 +0000 UTC