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mickelus
mickelus

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Devlog 4

I've been working on more mod compat for tetracelium for a while, but I derailed a bit during the holidays and made a couple of changes to the workbench in base tetra.


Changed up the visuals of the workbench views


Added UI support for multi-slot schematics (the heavy blade change was just for testing though, it won't be multislot) 


Added proper display of aspects in the module details to allow for some content I wanted for the twilight forest compat


Tweaked the improvement and enchantment indicators to make them a bit more visible


Ironwood, with innate enchantments depending on module aspects


Steelleaf with innate enchantments depending on module aspects


Modules crafted from knightmetal provide similar effects to the weapons in Twilight Forest, based on module aspects


Expanded on the effects for Fiery ingot to also include the Blazing effect for handles, but with a new schematic to counter or leverage the effect


Fiery bond is applicable for modules with the blazing aspect (fiery ingot and blaze rod handles)


Bows from Twilight Forest can be converted into tetra bows, both the stave and the bowstrings provide their unique effects so there's more room to combine them with existing content


The different scepters from Twilight Forest can be used as foci for swords, provides different effects depending on the scepter



Commissioned reworks of all pristine gems from Rappenem



Devlog 4

Comments

Oh, wow! I hadn't heard much for awhile, and look what's been cooking silently in the background! Mickelus, thank you for all of the work on what I consider the single best weapon mod that exists today. And all of the integration with one of the best classic dimensional mods too... welp, time to head back into the Twilight Forest!

Enrish

"just doing one or two of your favourite mods" Yes, that's what I want! I'm hoping if I could add support for a few mods with focus on quality over quantity then maybe I could inspire others to move towards making that kind of addon content as well. For a while there were a couple of addons that added materials for as many mods as possible, and with the limited amount of variety you can get by just tweaking the base stats of a material it's hard for that kind of content to provide the player with interesting choices.

Mikael E. Wikner

also multi-slot schematics looks insane

Tom Santisi

so yeah obviously built in TF compat is great. as far as other dimension mods go, I'd love to see built in support for The Aether, The Undergarden, Ad Astra, and Deeper and Darker, plus whichever others you personally like or want to tackle. I guess also I would most wanna see like, built in compat for high quality, popular mods which add their own ores/tooltypes/suitable materials. Some examples of these would be Create, Alex's Mobs/Alex's Caves, and also smaller content mods, especially ones which add new Mobs which drop their skins/hides/scales etc. I would imagine it might seem like an impossible task to build "enough" compat, seeing as though there are thousands of mods that could use it, but I feel like even just doing one or two of your favourite mods in a given category, even ones that only warrant a couple of materials, would go a very long way to making packbuilding with Tetra easier.

Tom Santisi

this looks awesome!!!!! so excited. would LOVE to see more built in compat for dimension mods especially, as nearly all of the large ones add new ores and whatnot, and that makes them difficult to justify in a modpack with Tetra anytime there isn't an addon mod available that offers the compat needed.

Tom Santisi

This looks like a great chunk of updates for the TF compat, all good changes from what I can see too!

Soup


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