Hey everyone, Venris here!
Many hours and nights without sleep took me to do thing that I want to give to all of you. SFO 2 ver. 0.9 will be in beta state this Sunday 5.11.2017 and public on next 12.11.2017.
Coming release is the biggest in SFO history up to date. Not only because of the game 2 changes but also because 90% of game 1 changes are in. And, all game 1 factions had been reworked to be on same level as game 2!
Some of the changes (new game is needed):
- all game 1 factions got new factionwide skills similar to Martial Prowess or Strength in Numbers
- all factions economy, tech, campaign effects, buildings effects and Legendary Lords traits changed to SFO standards
- 90% of SFO 1 features like Green Knight skill tree etc imported to SFO 2
- all SFO 1 custom units imported and rebalanced to SFO 2 (submod that remove them will be released on the same day)
- The Empire mod by Zarkis integrated into SFO http://steamcommunity.com/sharedfiles/filedetails/?id=1183115633
- Chaos Invasion for ME fix
- more aggresive AI
- many balance changes thanks to feedback
- fixes
And much more.
Full changelog will be posted on the public release date of 12.11.2017, 12 am BST (NOTE: this update wont be save compatible!). Google doc with all changes will also be updated and much more complex.
https://docs.google.com/document/d/1yNz8ymd2jLlnc_VFgNLkpWWnU3rEmhz1ZAgRHthmCuQ/edit
Also, most of those changes will be shown on Jacks Pub SFO stream this Sunday 5.11.2017, 6 pm BST.
https://www.twitch.tv/jacks_pub
Thank you all for your support in this past month. Thank to it I can constantly work on securing near future for my wife and our new familly member that is on the way :).
Venris out!