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1.2 update note (2022-07-15)
- Naturally correct the ankle at the beginning of the jump
- Doubled the transition time from landing animation to falling animation
- Added 1 jump animation
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The Smooth Random Jump Animation mod uploaded to the Nexus has been reworked from scratch.
- Improved the quality of all animations.
- Removed the roll-on landing function while sprinting and the roll-on landing function when falling.
- Jumps are divided into standing jumps, forward jumps, and sprint jumps.
- The fall animation was made to take a landing pose at the beginning, and then switch to the falling animation when the falling time is long.
- 3 types of jumping in place, 4 types of jumping while moving, 4 types of jumping while sprinting, and 4 types of fall animations were randomly configured.
- Increased the game's gravity value from 1.35 to 3 to shorten the flight time after jumping.
- The fall damage has been nerfed by increasing the speed when falling due to the correction of gravity.
- The maximum fall height of NPCs has been modified to prevent falling damage from spiders coming down from the air.
- During the Meridia quest, a perk is given to prevent death from falling damage.
The official update may include more jump types.
It's still a test version, so we need a lot of feedback.
The death of a spider descending from the air.
Please report death from falling in Meridia Quest.
required mod
Spell Perk Item Distributor (SPID)
Existing Smooth Random Jump Animation users, please install after uninstalling the mod.
Gravity values can be modified in SmoothJumpINISettings.ini
[HAVOK]
fInAirFallingCharGravityMult=3
(Vanilla default 1.35)

Smooth
2022-09-23 06:48:29 +0000 UTCFluffy's Patron
2022-09-23 02:16:38 +0000 UTC