Update Time!
Added 2019-09-06 17:00:04 +0000 UTCA shorter one today, because I have something special planned starting Tuesday! This Tuesday I'm gonna start posting sex scene scripts from the twine game. In essence, a short sexy fiction piece.
I'm gonna try to get one of these to you guys a week if I can.
Alright, onto the meat of the update. (pun not intended)



The twine game's inventory system has been programmed! For a while after I released Unleash, people kept asking me if they found everything, the same with Dysmorph. Well I think I've come up with a way to help with that. Every item has a predetermined slot, and you gradually fill them in as you go along. When all three pages are full, you can safely say you've experienced almost everything the game has to offer.
In the final version, each item will have its own icon once found, but for the sake of testing, everything uses the unidentified graphic of its type.

Also, hovering over clickable text changes it from blue to red, and bolds it. This is a replacement for the text effect of Unleash, where the text got bigger. It should be a lot easier to play on varied screen sizes now! :)

The map got an update too! It uses the same CSS as the inventory screens. Expect more CSS in the future for for stuff like battles and sex scenes.
In news about Zap and Andy, I was given a new chunk of text to go over, AND I programmed a bunch of animations, include ones that lead to (sexy) bad ends! This is an extremely ambitious project being made part time by three dudes, but it feels like its really starting to come together! :D
About this week's agenda: For Zap and Andy, it's business as usual, for the twine game, I think I'm gonna take a crack at in-depth coding for the battle system!
Alrighty, its time to end this update. I've been up for a long while testing this new stuff and I gotta get some sleep! (It's 9AM as of me writing this!) You all have a great weekend! :V