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Matthew Perkins
Matthew Perkins

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Treasures of the Deep

Here are six magic items for your water-world adventure! The fun of an underwater campaign relies on the authenticity of the setting. While the rules are easy to adapt to the new environment, imaginations are not so easily transported beneath the waves. The players’ features and spells play out mostly as they did before. However, for having a third dimension in combat, only the descriptive tools you apply will remind players they’re not in a dryland campaign.

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Treasures of the Deep

Comments

Awesome TYVM!

Jesse James Cantu


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