XaiJu
Serpentbreath3D
Serpentbreath3D

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Dev Update #17 (25/03/24)

Hey everybody :)

I achieved 167 new renders this week, finishing up all of the rendering for v0.3. The total now sits at 880 renders and 3 animations. I did also go back and pose 2 new animations this week, so once those both render out, there will then be 5 animations total, instead of 3. I'm sure that during the final polishing phase, I will also add some more renders once I've played through the game and notice things I want to add/change.

But now it's on to the final polishing stage! The plan for this week is to get all the post-work done on the renders, and if I can finish that before the end of the week, I will move on to putting the game together/coding. Then the week after that will be playtesting and making all the necessary adjustments from there.

It roughly takes me 3-5 minutes to do the post-work for each image, so: 880 renders x 3 minutes, equals out to 2640 minutes— or more usefully, 44 hours. Of course I'm not able to work on this game full time, but with the benefit of being able to work all day on the weekends, I should be able to get all the post-work done this week.

But yeah, that's the plan for the week. I'm going to go ahead and get started on that post-work, and leave this dev update off with a render from the final scene of v0.3. I hope y'all have a wonderful week ahead, and I'll see you guys in the next one. ❤️

-Serpentbreath3D

Dev Update #17 (25/03/24)

Comments

Wooooo! SB is working hard! And thanks for the render! 😁

Jonathan Hang

Hell yeah 🤘🏻

canucknuckgoose


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