XaiJu
Serpentbreath3D
Serpentbreath3D

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Dev Update #10 (05/02/24)

Hey everybody :)

Today marks the first day in starting renders for v0.3—yay!

I'm writing this about halfway through today's scheduled render time, and I've posed and set up 13 renders so far. So, we should have around 25-30 by tonight, and then I'll let them all render in a queue throughout the night.

If I can maintain this pace, it means we'll average about 600-900 renders a month, a 2x/3x improvement from the last two updates. I promised more content for v0.3, and that's exactly what I'm going to try to deliver.

I've written script for 150 renders so far, aiming to pose and render all those scenes by next Monday to match my new rendering pace. During the week, I'll also work on writing new script, hoping to keep up the momentum for rendering by next Monday. I'm improving at scriptwriting, and my goal is to reach a point where I can casually write script in my free time, generating enough for 30 planned renders a day. This way, I won't have to pause rendering to write script.

But things are looking good—I'm really getting into the groove as a developer, and I'm having a ton of fun as well. Community engagement is also on the rise, and I'm receiving a lot of helpful feedback that will undoubtedly aid me in Fighting for Love's development.

And in wrapping up this update, I have to say I'm genuinely excited about the momentum behind v0.3. With increased rendering efficiency and community engagement on the rise, the future of Fighting for Love looks incredibly promising! 

Stay tuned for next week's update, and thank you all for your fantastic support!

Dev Update #10 (05/02/24)

Comments

Merci mon ami! 👊

Serpentbreath3D

Nice! Keep it up ✊!

Jonathan Hang

Thanks! <3

Serpentbreath3D

Awesome news! Keep up the great work 👍🏻

canucknuckgoose


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