More updates from the bullet riddled world of Death Vapor.
- Started working on a new environment concept: the dark innards of a flying factory.
- Brief title splash at the beginning of the mission. It's super fast to not disturb the action, which also starts immediately. Due to the repeated play involved in the genre, it's important to cut down every frame of idle time. You'll be able to absorb the text after multiple plays, and you will be grateful it doesn't delay the action on your hundredth play.
- Omni direction turret design: destroy the shell to reveal a pulsing meat node within. Showing off some new blood effects here too.