XaiJu
slynyrd
slynyrd

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Devlog - 53

Showcasing more background graphics in this update. I made at least 2 dozen iterations of parallax examples with various speed rates to get the right feel for the motion. Think we've settled on the formula shown here. The ground moves slowly to capture great distance, while the clouds move briskly to imply wind. The platforms move slower than some of the cloud layers as they are not under the effect of wind, also they will have interactive elements on them like turrets, so they need to move at a speed that makes sense for the gameplay. Note the example is only 20fps, so the motion of the faster layers will be much smoother in game at 60fps.

Pretty much everything is made of 16x16 tiles, but we've had some trouble creating the scenes with Unity's cumbersome tiling tools. Therefore, I've prepared large premade chunks that can easily be placed in the engine. Not as efficient in terms of memory usage, but a major time saver. Thankfully, memory is not an issue, as we are targeting PC and modern consoles. Even so, I expect the final game file to only be a few hundred MB at most. Using tiles to create the art is still efficient for the design process, and lends itself to a charming retro aesthetic, but it's nice to know I can break the grid and create custom details.

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