XaiJu
slynyrd
slynyrd

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Devlog - 21

Getting back into the grind with another coat of details to the town layout. Added some minor decorative structures in the form of a gateway and columns. Livened up the pub with more details and color. Peppered the grass and dirt textures with more variation. Added age and wear details to the hospital. Made some revisions to a couple of the trees so they fit better in the 16x16px tile map. It's best for them to fill out to the edges of the tiles as much as possible to avoid gaps or odd overlap when placing them next to each other. Also, populated the town with trees. It gives it so much life and color it almost feels too cheery now. I think it still works because this is one of the few places of peace and respite in game. The contrast to the harsh outside world will be more dramatic, but not surprising if you read the subtle signs of danger from within the walls. This half of the town is pretty much complete minus minor details. I'll have to make some process animations to show how far things have come. Stay tuned! 

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