XaiJu
slynyrd
slynyrd

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Devlog - 19

Steady progress on the world design this week. I completed another major building exterior, the outer wall, several plant designs, and cleaned up several details as I expand the total map area. Quite pleased with the way things are shaping up in terms of looks, and workflow.

I'm swapping some concepts for logistic reasons. The trapezoid shaped building will contain the shops and Mecha-Kynte services, while the unique building with the flying buttresses will be the Hunter's Hall.

I've been using the modular technique from way back in Tutorial 2 to design the trees and bushes. Good to know the practical application definitely checks out. Gotta make more! 

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