Been busy making some new tuts for you all, so not much progress on the story this week. However, I have been working on some odds and ends.
This is a new look for your shield when you reach max level. 8 frames for on, 8 frames for off, and 10 frames for idle. Gameplay wise, nothing really changes but we want the final stage of all the upgrades to feel special. We also want to try and include a particle trail of sparkles flowing off from the shield.

In case you aren't familiar, this is the standard shield. Very nice in its own right, but we want to give the player an extra sense of satisfaction for reaching the max upgrade level. While you get extra uses and longer duration with upgrades, there's nothing quite as rewarding as seeing an actual visual change that you can observe during gameplay. You know you're tops when you got the gold equipment!
Also been touching up some older animations, creating a few new ones we've been missing, and got some new enemy units in the works. Stay tuned!