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Crimson High v0.41 - Dev Log #2

KonNichi-whaddup, folks. This is Vertigo-sensei with a newfound understanding for the Japanese language.

This one's going to be a quick and dirty log, seeing as the last one turned out a bit longer than anticipated slash planned.

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As you can see, I'm well into the rendering for v0.41. Things are going supremely well and I'm looking forward to all of y'all being able to play the update - it's a really neat one, imo!

I'm not gonna go into much detail here and keep this very short, immediately skipping to the prognosis for the update's changelog instead.

Estimated changelog for v0.41.0:
- 13,660 words
- 261 renders
- 2 Space Hamsters
- Hina

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And that's pretty much it for this month's Dev Log again. As usual, chuck your comments/feedback into the comment section below, or onto the Discord. Also, if there's anything you want me to add to future Dev Logs, toss that in there, too. I feel like there's potential for growth here, but I honestly don't know what else I could add - so if you have any ideas for things that could be worthwhile additions.. let me know.

Next post I'll make on here will be the release schedule in X (placeholder, not Roman numeral) days.

Until then, and with my utmost appreciation for all your support, my beloved patron, I bid you farewell.

Cheers!

Crimson High v0.41 - Dev Log #2

Comments

Nice, glad we'll be getting a bit more on Mana and Hina.

Sithmaster301

I blinked, where's the dev log?

Ryan Thornton


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