As usual when it's time to render and use a model that I had already made before I basically have to do a recreation from scratch again because most of them are models that I made a long time ago and are outdated since I am constantly modifying the body of the characters and especially the textures, also adding that I am discovering better ways to make a recreation and I practice my sculpting skills more, Gwen I think was one of the first recreations I made so really fixing her model was going to be something complicated so that's why now there is version 2 of her model, here you can see the differences and the slight improvements that each one has with the other, the rhombuses are the most complicated part to recreate, in version 1 they have a better shape but they are not joined, while in version 2 some lose their shape a little but you can see that they are joined, it is complicated to work with the textures of a character, I would say that it is the most complicated thing when recreating one, I show you this so that you can give me your opinion regarding the new version on whether it is Better or worse than the previous one, what changes could be useful to improve the model or if it is fine as it is now (* ^ ω ^)
Phantom Reaver 225
2024-09-28 09:09:15 +0000 UTC