APSA on Aasimar (half celestial)
In a traditional Dnd session, Aasimar are half 'human' - half celestial.
In the book, it specifies Aasimar as "humanoid."
There For: You can have a half goblin Aasimar. So long as you use Aasimar stat blocks, you're all good. Wrirk is by far the BIGGEST goblin being a size category bigger, but still the smallest Aasimar by far.
Why Goblin? You know why.
Summery
No backstory, but I envisioned Wrirk to be a mercenary, but when I was making his art I think outlander would have been better with the same feel to it being. "I am a force of destruction." He's a Scourge Aasimar, which means they get an aoe for 1 min. So I based his whole combat around area control, and movement. Being a Storm Sorcerer (also connected to their celestial parent) they can basically jump around the battle field every time they cast a spell. Add Warding Wind, a rarely seen or used spell that adds an extra layer of protection and CC and you have a dancing tornado on the battle field.
Future bonus:
There really isn't any feat that helps with Wrirk's play style, he's a spell focused battle mage who uses the same combo for his primary tactic. Best to just increase Dex and Con to stay in the fight. Go for "Storm" spells to keep on brand
For metamagic: Twinned Spell and heightened Spell
Kalenidus
2020-05-16 14:06:17 +0000 UTC