XaiJu
KimiOmega
KimiOmega

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End of April Update.

Hey folks! Sorry for not sharing much since episode 13 was released and 14 started. Episode 14's progress is actually on pause while I'm working on a secret thing that I've talked about before in here.

Again, I don't plan on that being an actual game, but over the last week, I've learned so much about Godot. I'm encountering way less problems than I thought I would and I'm confident I can create every idea I have for this project! Everything is pretty crusty at the moment, don't worry about it.

I didn't show it here but the camera controls are fully set up. It can rotate and the vertical rotation is clamped so you don't go through the floor and stuff. I'm also proud of a "Behind Faximili" button for the camera that resets the position to be right behind her, like in Mario 64.

Right now, I'm trying to add Faximili's wisps, having them fly around her under certain conditions, so I drew this wisp animation, turned it into a sprite sheet and used that to make an animated texture. Added a billboard effect and there it is, it's always facing the camera.

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As I'm getting closer to a satisfying result with this, episode 14's progress shall resume. Once the two scenes are fully sketched, streams will also start again! Learning this has just been so fun and it's actually going to be very helpful in my life, going forward. At least, I hope. That's it for now, I won't post too much about this, so expect the next post to be about episode 14, next month.

Comments

To be honest, same here. I hope I can make something enjoyable to play! I'm gonna shmaneuver my way through making camera shakes and after that, I'll add some magic she could use, like her light beam, spark lasers, plasma, mist and a gust attack. I already have placeholder graphics for particles and the models for her lasers and beam!

KimiOmega

goddamn this makes me longing for an Iroh game when I look at this

Arrol


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