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Full OP08 Green Jewelry Bonney Guide


Green Bonney
 has seen a boost in OP08 thanks to significant shifts in the meta. The ban of RP Law, one of its strongest counters, means Bonney no longer has to deal with RP Law's disruptive, removal-heavy playstyle. On top of that, Lucci has lost some of its power without Enies Lobby, slightly lowering its removal output. Fewer direct counters to key cards like OP07 Hawkins in the latest set also play in Bonney's favor, making it one of the most resilient decks in the current meta.

Green Bonney thrives on a midrange strategy—a playstyle that strikes a balance between early defense and late-game aggression. The deck looks to control the board in the early game with moderately strong cards and then switches gears, becoming more aggressive and overwhelming opponents with powerful plays in the mid-to-late game.

While Green Bonney is undeniably strong, it can be challenging to pilot. One small mistake can derail your strategy, allowing your opponent to gain the upper hand. Since the deck builds up strength over time, missing a crucial play or making a poor decision can leave you scrambling to recover. That’s why it’s essential to take your time, assess the board, and make sure you’re playing the best card for the situation. Timing is everything when it comes to maintaining control and staying ahead.

In this guide, you'll find a detailed breakdown of decklists for Green Bonney, covering its key components and strategies. We’ll also dive into navigating the most prevalent matchups in the current meta, helping you adjust your approach and outplay a variety of decks. Whether you’re new to the deck or looking to refine your skills, this guide will equip you to compete effectively with Green Bonney.

Decklist Breakdown
This deck list has been compiled by us at TCGMatchmaking and is seeing great success on the ranked ladder. Several high-ranked players are currently using this exact version, and it’s proving to be a strong contender in the meta. If you're looking for a solid deck to start your climb, this Green Bonney build is highly recommended. It offers a powerful balance between offence and defense, making it a great choice, especially for players new to the deck or looking to improve their performance in ranked play.

In the Green Bonney deck, several key cards stand out, each playing an important role in the deck's overall strategy. Here's a breakdown of the most important ones and why they’re so effective:

Key Cards in the Green Bonney Deck



OP01 Jewelry Bonney (Search Engine)

Why it’s good: Jewelry Bonney is essential for deck consistency, serving as a search engine for "Supernovas." Her ability to fetch key cards ensures your strategy remains consistent and adaptable throughout the game. It can also be considered a pseudo-blocker, as players will focus on removing it.


OP07 Basil Hawkins (Board Control)

Why it’s good: Hawkins is a mid-game powerhouse, functioning as both a blocker and attacker. His resilience makes him hard to remove, allowing you to maintain board control while simultaneously pressuring your opponent.


OP06 Hody Jones (Aggressive Threat)

Why it’s good: Hody Jones taps down opposing characters, forcing your opponent to make tough choices between losing tempo or protecting their board. He’s also a potent late-game finisher by disabling blockers, enabling game-winning attacks. Be mindful of his ability that makes you trash a life, so plan ahead to protect your life if needed.


OP08 Carrot (Tempo Advantage)

Why it’s good: Carrot offers great tempo with her cost-to-stats efficiency, making her a strong early-game presence that transitions well into mid-game aggression. Left unchecked, she can neutralize key characters, often forcing your opponent to waste resources removing her.


OP06 Roronoa Zoro (9-Cost, Late-Game Finisher)

Why it’s good: Zoro is a major late-game threat with high stats, capable of breaking through defenses and applying significant pressure. He shines in matchups like B/Y Luffy and Green Bonney mirrors, often securing the win if left on the board.


OP04 Donquixote Rosinante (Board Control and Defense)

Why it’s good: Rosinante provides solid board control and protection with his 8K power. He shields key 5-drop characters like OP07 Bonney and OP08 Carrot while also offering offensive power, making him a dual-purpose card for maintaining board presence.



OP06 Cavendish (Tempo Advantage)

Why it’s good: Cavendish’s ability to untap 2 Don when played and again when attacking gives you significant tempo, allowing you to make efficient plays while keeping Don available for additional moves. This helps maintain aggressive pressure without losing resources.


OP07 Urouge (Key Blocker)

Why it’s good: Urouge is an essential 4-Don play and a critical blocker. His ability to return 1 Don at the end of your turn keeps Bonney’s leader ability available while defending your board and life. Urouge is a key component in maintaining tempo and board control during the early to mid-game.


Electric Luna (Utility and Control)

Why it’s good: Electric Luna offers strong board control by preventing your opponent’s rested characters (Cost 7 or lower) from becoming active in the next Refresh Phase. This is particularly useful against aggressive decks like OP01 Zoro and OP01 Doflamingo. Due to its limited searchability, it’s best to include only 1 or 2 copies for key late-game scenarios where locking down your opponent’s board is crucial.


Opening Hands & Mulligans

This deck usually prefers going second to play OP07 Basil Hawkins early, helping you gain control quickly. If your opponent benefits too much from going first, you can adjust accordingly.

When mulliganing, aim for an opening hand that includes key cards like Basil Hawkins, Urouge, or Cavendish, while also ensuring you have a mix of 2K counters for defense.

If you go first, focus on getting Urouge or Cavendish out quickly to establish pressure. If you go second, prioritize playing Hawkins as his 7,000 power makes him a strong defensive asset.

Matchups

In this guide, we’ll present a graphic that covers most of the current matchups in the meta. We’ll also take an in-depth look at some of the most prevalent matchups, breaking down key strategies and important factors to help you succeed.

To determine if a matchup is good or bad, we analyze data from all games, including high-rank matches, to identify win rate trends. This gives us a broad view of how a deck performs against various opponents. We also collaborate with our testing team and consult high-ranked Bonney players to gather expert insights.

While data provides a strong foundation, experience, and deck knowledge are key. Stats alone don’t tell the whole story—understanding matchups and strategies can significantly influence outcomes.


VS Black/Yellow Luffy

The B/Y Luffy matchup has gotten a bit tougher with the addition of Ice Age in many decks, but it’s still generally in your favor. However, don’t expect an easy win—a skilled B/Y Luffy player can make things difficult. Going second is ideal here, as it messes with their curve, delaying their ability to play 4C Kuzan on time. It also gives you the chance to play key cards like Urouge and Hawkins early, which can help stabilize the game and stop their early aggression.

OP07 5C Bonney is especially important for disrupting their combos, like Moria into leader effect, by tapping Don and slowing down their game plan. While applying early pressure is key, the B/Y Luffy matchup is all about balance. You need to build a board that can threaten lethal but don’t rush to bring them to 0 life too soon. Doing that can give them access to more cards and ways to turn the game around. Commit to going for the win only when you’ve built up enough strong characters to seal the deal.

Dealing with Kuzan should be one of your main goals, as it stops their board control. Hody Jones is great for trading into Kuzan and reinforcing your board presence. If you can get 9-cost Zoro to stick, his pressure can often tip the game in your favor.

Lastly, keep some Don untapped after you’ve built your board so you can react to their plays and maintain control. By going second, applying pressure early, and using Zoro effectively, you can outpace B/Y Luffy and secure the win.


VS Purple/Yellow Pudding 

Going first is key against Pudding. Your main goal is to apply early pressure while building your board. Cavendish is important for maintaining aggression while keeping Don available for extra plays. Pudding struggles against characters that stay on board, so keeping constant pressure makes it hard for them to set up their combos.

In the late game, play multiple characters each turn to maintain pressure. Even if they regain life, consistent pressure will keep them from fully recovering.


VS Nami

Blue Nami is one of the most disliked decks in the metagame, largely because it wins more often than expected due to players not fully understanding how to counter it. Its heavy use of counter-event cards to protect its life can be frustrating, often leading to unexpected losses. However, by understanding the matchup and sticking to solid fundamentals, you can greatly improve your win rate.

When facing Blue Nami, always choose to go second. This prevents Nami from drawing a card on their first turn, giving you an advantage. Your main focus should be on building a board of 4-5 characters before making any big attacks. Nami is strong at countering early hits, so being patient is key.

Cavendish is particularly important in this matchup because it helps you make efficient attacks later in the game. Since Nami usually doesn’t attack your life early, you can play cards like Hody Jones without worrying too much about trashing a life card. 

Using Hody Jones to tap down Nami's Don can be a huge advantage. This strategy reduces their available Don, which in turn lowers their counter output drastically. By limiting their resources, you can disrupt their ability to respond effectively to your plays and gain control of the game.

Avoid attacking with low power when Nami has Don available for counters. It’s often better to pass after playing a character instead of making weak attacks that only help them control the board. Aim for 9K when you do attack—this forces Nami to use multiple Don for counters, which weakens their position.

The only time you might want to attack early is if Nami taps all their Don. If that happens, you can swing without worry, but a skilled Nami player is unlikely to make that mistake.

By building your board, attacking only when you can make them use their resources, and focusing on those key 9K attacks, you can take control of the game and effectively counter Blue Nami’s strategy.



VS Lucci

The Rob Lucci matchup can be difficult, but with the right strategy, you can improve your odds. Going second is optimal in this matchup, as it allows you to play key cards like OP07 Basil Hawkins on curve, which is essential for maintaining pressure. The general strategy is to deploy sticky threats like Hawkins that are difficult for Lucci to remove, forcing them to constantly react to your board.

In addition, focus on swinging with efficient numbers like 7K, which forces Lucci to burn 2K counters. This early pressure will help drain their resources, making it harder for them to defend against bigger attacks in the late game.

When they play OP08 Jack, the best approach is using OP07 5C Bonney to stun it the following turn, followed by 10-Cost Doflamingo to prevent Jack from gaining too much value. With Lucci no longer having Ennies Lobby, it's easier to stick 10-Cost Doflamingo, making it a valuable tool for keeping control of the game.

Based on testing and feedback from high-level Bonney players, the consensus is that aggression is key against Lucci. Play aggressively to maintain tempo and avoid dragging the game out, as Lucci thrives in prolonged games. By building a strong board and applying steady pressure with Hawkins and other key characters, you can keep Lucci on the back foot and close out the game, especially with cards like Hody Jones once you've established control.

VS Enel

Our stats show this is a favorable matchup for Bonney, but newer players might find it challenging against Enel due to inexperience. Enel punishes poorly timed attacks, so you need to play carefully.

Always aim to go second so you can play key cards like Hawkins and Urouge on curve. The general strategy is to avoid attacking their life early. Only swing at their characters if they attack your life first. Holding off attacks to Enel’s life forces them to use inefficient plays like OP07 Raigo to deal with threats like 9-cost Zoro, which can cause them to trash life cards instead of having drawn them from taking attacks.

Build a full board before attacking—this approach works well against Enel with most decks. Keep an eye on your life total though, and if Enel goes aggressive, stabilize the game with your leader ability and Hawkins to control the tempo.

That said, Enel can still win if they draw the perfect hand, so don’t be discouraged. This matchup takes practice, but if you stay consistent with your strategy, your win rate will improve over time.

TL;DR: Don’t attack early, build your board, and swing when you’re fully set up. Practice makes perfect in this matchup!


VS Green Bonney (Mirror)

In the Bonney mirror match, going first is typically ideal as it gives you an early tempo advantage by allowing you to drop Cavendish and 9-Cost Zoro on curve. However, going second isn’t a major setback since the match often comes down to who has better fundamentals. Success in this matchup is all about managing resources wisely and using searchers to gain a long-term advantage.

Whenever possible, take out your opponent’s searchers before playing your own big characters. This prevents them from using their leader's ability to get ahead and limits their options.

This is a slow, grindy matchup where every turn matters. Key cards like 9-Cost Zoro and Hody Jones play crucial roles. Zoro can swing the game in your favor with his high power and limited answers from your opponent, while Hody Jones helps control the board by resting and removing threats.

Keeping a resource advantage is important, and using searchers well will help you slowly get ahead of your opponent. Use your leader's ability to keep pressure on by tapping down their characters. The main idea is to weaken your opponent by attacking their characters early on. Once you’ve controlled the board and reduced their hand size, you can start attacking their life. But be careful—your opponent is also using Bonney, and her leader ability can swing tempo in your opponent's favor.

In the end, this matchup rewards players with solid fundamentals and careful planning. By managing resources well and thinking through each turn, you can take control and win the mirror match.



Vs Zoro

OP01 Zoro has seen a resurgence in the OP08 metagame, so it’s essential to know how to handle this deck, especially in ranked play. Zoro can overwhelm less experienced players, and overall, the matchup is considered to be 50/50.

The key approach against Zoro is to clear their board whenever possible while keeping 1 Don available to use your leader's ability to control their attacks. While controlling their board, you should also look for opportunities to swing at their life—especially when they don’t have many threats on board or if you can manage them with your leader ability. This is crucial because Zoro plays a lot of rush cards like Zoro, Kid & Killer, and Dragon. If they feel safe at high life, they’ll continue to apply pressure, while we scramble to remove all their threats.

A key aspect of the new Zoro deck is that it runs the animal package, giving it several ways to deploy 2-3 characters per turn. If they can consistently flood the board with characters, the pressure can become overwhelming, eventually putting you in kill range. Prioritize removing OP08 3C Chopper, as this is their main board development engine.

The trick here is finding the balance between clearing their board and attacking their life. It’s a balancing act that requires practice, but mastering this strategy will make the matchup more manageable.

Also, be cautious of Diable Jambe, which can ignore blockers. To avoid a surprise defeat, try not to drop to 0 life, even if you have plenty of blockers on board.

Key cards in this matchup include:

In short, balance clearing the board with attacking their life, and remember to practice this matchup for better results. Managing your resources and keeping key cards in play will help you control the pace, but be prepared for Zoro's ability to deploy multiple threats each turn which can make the matchup challenging as they apply constant pressure.


VS Boa

The Blue Boa matchup is generally very unfavorable for Bonney. It’s best to go second to disrupt their curve. Blue Boa runs strong removal cards like Gravity Blade and Red Roc, which allow them to answer most of your threats while generating card advantage through their leader ability.

A particular challenge is with Basil Hawkins. Even if you have him on the board, they can attack with their characters to tap them, then use Gravity Blade or Red Roc to remove him, effectively negating his ability since there will be no targets for him to tap down.

Make sure to play carefully around Pudding. It’s important to counter out of early hits so they don’t get too much value when they play Pudding to deplete your hand. By preserving your hand size and not letting them chip away early, you can minimize the impact of Pudding in the later stages of the game.

In this matchup, focus on stabilizing the board, and take opportunities to attack their life when possible. 10-Cost Doflamingo can be a game-changer in the late game, allowing you to swing for large numbers and force them to burn their resources.

Additionally, Electric Luna is a valuable card in the late game. It can help you buy an extra turn to stabilize the board or set up for a lethal push on the following turn by keeping their characters tapped down. Timing your plays and managing the board carefully are essential to navigate this matchup.



VS Katakuri

The Katakuri matchup is much closer to 50/50 than before, especially with the addition of OP08 5-Cost Nami, which gives Katakuri more ways to handle our 5-cost characters. 5C Nami also acts as a Thunderbolt trigger, disrupting our board in the mid-game. Katakuri players tend to play aggressively, swinging for 5K and 7K whenever possible. If they hit key triggers like O-Nami, Thunderbolt, or 5C Nami, it can quickly drain our resources and put us under pressure.

However, if we can stabilize in the mid-game, we’ll have a solid chance to drain their resources and win. Going second is ideal in this matchup because it prevents them from dropping 10-Cost Big Mom on curve and lets us play Urouge and Hawkins on time. These two cards will significantly slow down their early aggression, giving us time to breathe.

Using OP07 5C Bonney to tap their 10th Don is also crucial to denying them the ability to drop 10C Big Mom on curve, stalling their late game. OP08 5C Carrot helps by denying them an attacker, and if they commit resources to remove Carrot, it will throw off their curve and force them to adjust their strategy.

In the late game, deploying threats like 9-Cost Zoro and Hody Jones can swing the game in your favor. Be careful with Capone Bege triggers, which can disrupt your attacks. Always attack with your characters before playing new ones to play around any potential triggers.

Since Katakuri struggles to clear anything over 5-Cost and has difficulty dealing with blockers, Basil Hawkins becomes a key card for defense and controlling their aggressive plays. Being mindful of triggers and attacking before committing new characters can help minimize disruption and give you a better chance of securing the win.


Conclusion


In conclusion, the team at TCGMatchmaking considers Green Bonney a fantastic deck for the OP08 metagame. It has the tools to tackle nearly every matchup in the current meta. That said, the deck requires precise piloting and extensive practice to reach its full potential.

We will continue to update this guide as the meta shifts and evolve our strategies accordingly. In addition, we’ll be providing gameplay videos in the near future to help put the fundamentals discussed in this guide into perspective. Stay tuned for more!


Comments

Can you update this for 8.5?

Andrew Frost

Not yet, but in the future yes

Justin Dizazzo

Any guide of reiju?

Iván Arenas

Against Lucci, look to pressure their life. They run a slightly lower 2K count than most decks, so we try to leverage that against them. If they drop really low, you can try to catch them off guard with an Izo to tap down a blocker or Hody for a big swing.

Justin Dizazzo

The strategy will be similar to the boa matchup in the guide. It is very unfavorable, however they do draw less than boa overall so the win rate will be slightly better against them.

Justin Dizazzo

Do you have any advice against the Doflamingo matchup?

Loreto Delgado III

Against Lucci: Do we apply pressure by attacking for life or taking out there characters?

Loreto Delgado III


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