Hey all, as you know this month we're working on a big update to Ample Chests. The original game was a visual novel in the same way as The Pill is - story heavy with minimal choices. This new update is introducing a new way to play, involving non-linear location visits and progression akin to a rougelite or simplistic RPG.
Attached is the map (first image as you find it in the beginning of the game, and [spoiler] if you click through to the second you find it revealed as it is in the endgame. The Ruby Diamond will travel from island to island doing minigames and explorations and bring back the booty, expanding their arsenal (as well as their arsenal).
As you might imagine this is a quite ambitious change, and I want to temper expectations as it is really a 'bedrock' update, which gives us the fundamentals and tools to build from there (akin to the old Bountiful Harvest 0.1), but I'm excited as we've never tried anything of this nature before, and I daresay there are few other BE games that have tried it either!
Exciting times, and now back to miles of code.
Lady Grove
2025-09-18 06:53:01 +0000 UTCHawk016
2025-09-17 20:57:26 +0000 UTCLady Grove
2025-09-15 02:51:37 +0000 UTCJason_X117
2025-09-15 02:38:20 +0000 UTC