video link: https://youtu.be/HA6B5iYxwUI
Today we take a look at a new feature coming to Blender 3.2, LIGHT GROUPS.
This is a feature that cycles wanted for a while to save the headaches of renders not being flexible. here it gives you each light as a separate render pass which you can use to change the intensity, color and etc. Trust me THIS IS Huge.




In the attachment "Test_4", I put together a few assets to demonstrate Light Groups even more.
