XaiJu
Zenkuro
Zenkuro

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Progress report

I spent the majority of the development time I had for the game this month on trying out ideas to see how I can shape the game formula. I want the new game to go in an entirely different direction than ANLIS, almost opposite in some ways, with most of the player's time spent on exploring and/or battles, and very little on cutscenes (outside H-scenes). Admittedly, it's a bit tricky without having to rely on visual novel elements or regular RPG grinding/puzzle solving, so I'll be testing the waters with the initial release and see how it's received. That said, I have been working on CGs simultaneously for the new game as well as ANLIS, in preparation for my return to it once the new project's foundation is set.

Progress report Progress report

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