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Roguelike elements in Ludus Master

Recently, I have been playing some roguelike games and I really like some of their mechanics. I think it adds a great deal to the replayability and uniqueness to the gameplay. So I have decided to add such mechanics into my platform. I the next, December update, I will make an overhaul of talent system in Ludus Master. You will still get some talents for your servants when you hire them, but now, during training your servant will level up. With each level, you will be able to pick a new talent for them out of a randomly selected trio of talents. Talents will have values - common, uncommon, rare, epic and legendary. Some will just help with training, some will add new scenes and situations and some will provide game changing bonuses. Due to this, each servant training will be unique, even if you train the same type of servants. Eventually, you will be even able to acquire some powerful servant builds, that you can focus your play style around. This will, due to balancing issue require an overhaul of many other game mechanics, so it will be a big update. There will be also a plenty of new sex scenes unlocked by some interesting talents.

So, in December, Ludus Master will get an update, but also one other game, which will be announced later. Even though this mechanics will be only in Ludus Master right now, I'm considering options how to add it to other games too, if it works well. LM update is planned to go out before Christmas. Cheers.

Roguelike elements in Ludus Master

Comments

good stuff looking forward to it

Perc Gremlin

Innnnteresting. LM is the only one of your games with random elements front and center in the gameplay loop. (Combat/dungeons in WoL are either fully curated or seeded, from what I can tell) so this could be a good way to make that loop more interesting.

Jack Edwards


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