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Fortnightly Progress - 10th January

Back in action with these, and a happy new year!

Dang don't know if I'm getting older or something, but damn did that new year's eve stream wipe me the hell out for 48 hours. Which turned out to be good, as that's how long I inadvertently left the stream running... 

Thankfully I can't think of any audio that would be playing on my computer that'd ever be in anyway incriminating/unfortunate, outside of maybe some questionable music taste, and the worst that happened was some understandable confusion due to the stream randomly playing some net reviewers like Zero Punctuation. 

One really good bit of news is that at last I've got the proper RAGS designer working again rather than the dire WPF one. It took a full Windows reinstall but for the first time since early/mid last year I can at last work properly on NH without constant 30-60 second delays on every single bloody click along with random crashes that were driving me spare. This should improve progress considerably. You shouldn't notice any changes, and those that changed to the newer player should also be unaffected.  

Been awhile since someone else tried memery of my stuff, but check the twitter for a highly amusing example. If anyone else wants to have a go and I like it I'll absolutely tweet it. For a quick overview of what I think works generally: Gru definite yes, LotR yes, Prequels yes, Is this a... maybe, Drake maybe, and that nonsensical low effort gang thing no, just no. 

At last I feel like I'm making solid progress again after the series of unfortunate events. One delay though was for a good reason as I came up with an idea while I was away for the holidays. With the true-angel coming in the following update one thing I wanted the game to do a better job of conveying are the slave's progression over the course of your 'care' of them. 

To do this I've added slave intros. Whenever you do something with a slave be it taking them out for biomancy/corruption, making use of, talking to, or giving them something new to wear these will give you an update on how they're getting on.  While not for all of them it does include specific text for 26 different slaves including one coming in a following update. This also takes account for all roles with extra text for bed warmers and camp bitches. Includes variations for levels of obedience training, mind control domination, bimbo, babydoll, defiant, orc cum/sex addiction, how tired/broken they are, whether they are gagged, and whether they are tied up. 

Because of this I've also improved the very bare bones talking to slaves and assigning items text so you'll no longer have bimbos blanching over skimpy harem wear or broken slaves thinking you're treating them with respect by giving them something reasonable to wear. 

This is entirely done along with most of the content for the update. So I'd be very surprised if you don't see at least one update by the next one Fortnightly Progress, and the patch notes as they currently stand will be at the end of this post. 

While I was working on the storyline assignment for biomancy I came up with another idea which should make craftable clothing and armour more impactful.  The assignments that call for specific outfits will work as normal along with improving quality clothing and armour helping with protection to avoid wounding/removal. Now though armour will also boost defending/marauding assignments based on quality. Clothing will work the same way for diplomacy/infiltration and the sluttiness rating will boost the slutty/seductive traits. Profane gear will also boost corruption assignments. 

I do also plan to make the quality of material matter too, but that will come with enchanting I think. 

Both the November+December ones are fully paid up, confirmed, and ready to go. Tentacle beast should be starting in a week or so and the Drider is aiming for end of February. 

To make up in some part for the delays I've done the first of the alternate commission polls and the Mistress has taken an early lead in the Ensnared Rose Battle Royale.

I also arranged a commission off my own back for They'll Never See us Coming and that's ready to go for the next update. Hopefully I'll be able to do more of these in future to help flesh out some of the pieces that need doing that would struggle to make it through the commission polls.

The new HMV came out and the reception was pretty great. Glad that one went over well as I really enjoyed making that one. 

Might have to put the idea I had for the voting on SFM HMV on hold for awhile. Both due to seriously needing to catch up on the games work, and because I've had an offer to do something more specific. Will see how that goes. 

All of these will be at the usual time of 22:30 GMT outside of the odd occasional one where I need to catch up and so start an hour earlier. 

Thur 10th Jan
Fri 11th Jan
Sat 12th Jan
Sun 13th Jan
Wed 16th (or 17th) Jan   
Fri 18th Jan
Sat 19th Jan
Sun 20th Jan
Wed 23rd (or 24th) Jan  

As always I hope that was worth the read, and thanks again for your support!   


Now as promised the patch notes as they currently stand. These are mostly all done with the exception of bimbo training and the slave hypnotising which while fully worked out need the most implementation. I'm sure they'll also be some extra fixes as I do my usual sweep of reported issues prior to release. 

 

-New assignment to start the Biomancy storyline with commissioned art provided by a patron. Includes new biomancy options, improvements, and the possibility of exceptional results. 
-Smaller races now have one final extra stage of potential height growth. 
-Basic/Advanced Bimbo training with commissioned art for both. 
-Hypnotising of slaves with six buyable mantras with varying intensity of effects. 
-Improvements to craftable clothing and armour.  Armour will now boost defending/marauding assignments based on quality. Clothing will work the same way for diplomacy/infiltration and the sluttiness rating will boost the slutty/seductive traits. Profane gear will also boost corruption assignments.  
-Added introductory slave description text when you're doing various things with your slaves to better convey how the slave is progressing under the 'care' of your encampment. Takes account for all roles with extra text for bed warmers and camp bitches. Includes variations for levels of obedience training, mind control domination, bimbo, babydoll, defiant, orc cum/sex addiction, how tired/broken they are, whether they are gagged, and whether they are tied up. While not for all of them it does include specific text for 26 different slaves including one coming in a following update. 
-Due to this I've updated some of the text in places where you get these which are: Making use of, Talk To, Assign to a Role, Assign Attire, Corruption, and Biomancy. Mostly with the talk to slaves and attire assigning options which both have a lot more checks of the slave's state than before. 
-Four new Debauched Exultation corruptions in three forms of armour including a preview of what enchantment will do when it is implemented along with a way to get tentacles without losing one of your arms. 
-Due to this the armour of the chosen that it is possible for terrifying slavers to start with has received a number of improvements including gifting the trait Resilient if the wearer doesn’t already have it on generation and counting as masterwork quality. 
-Overhaul for sex text including new possibilities like tickling, tentacles are now used more than they used too with better variations, fix for missing detail, taking account of the new hypnotic mantras, changes to condition/willpower reduction, and reworked how the slavers decide what they want to do to better reflect their preferences/what slave they want to use.
-Reworked the options on Make use Of so that you can suck off a Futanari or use your mighty strength to pick up and lick out your lady bedwarmer if you wish to do so for example. 
-The golem, fae, and legion aspects are now racials. They work the same way and are listed in the same place but no longer take up an aspect slot. I’ve also highlighted other racials including ones like draenei’s improved chance to escape that were already in the game but not really visible to the player, and added some of the ones from WR like elven flexibility so elf slaves now take less condition penalty from fucking. I’ve also made the aspect text colouring more consistent while I was there. 
-Harpies due to their superb eyesight in setting are now more likely to start with perceptive. They’re also less likely to pick up sadist and a bit more likely to have friendly. 
-New commissioned art for the Never see us Coming assignment. 
-Updated the most severe slave wear to properly remove training options and value. 
-Changed some calculations with fail, disaster, and especially catastrophic traits to make them more impactful. 
-The Wild Raider leader now has a slave value bonus.
-Kiruna has got a bit of a boob job and now uses the draenei height descriptions. Her female version will no longer start with a cock.  
-FIx for you being limited to three aspects only on level up. 
-Fix for the art for the Kat special event going by too quickly too see.
-Fix for wearing Sacred Vestments not being checked correctly for Heal Slut Training
-Fix for Battlemaid attire not counting as armour or a maid outfit. 


Comments

Coming very soon, just put out and update on the current progress in the new fortnightly

Bedlam Games

Would love a new release of NH :)

Blacktouch

just discovered in whorelock revenge minimum dick size does not seem to block full mtf

LonewolfCavalry

looking forward to the new update. Sounds pretty frakking cool

NoodleGod

NH is sounding great also you have great taste watching zero punctuation.

Ross Kirkland

Finally Ariana's moment of triumph will appear in NH! :KeldanFacePaint:

Nampites


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