Ports for Better End Island!
All mod compatibility should be the same. See the original release post for full mod compatibility notes.
For some reason Mojang decided to rewrite some of the code responsible for the dragon fight in 1.20. So if you're updating from a 1.19.x world to the 1.20 version, you'll unfortunately encounter a few issues:
- You'll need to run the <...
2023-08-15 06:04:07 +0000 UTC
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Changelog:
- Made initial summoning crystals invulnerable, to prevent potential softlock.
- Improved the /end_island reset command to properly remove obsidian pillars from vanilla worlds.
I know this was an issue some of you were having. Please let me know if this fixes it for you!
EDIT: I've updated the mod files from v0.1.1 to v0.1.2. This is a small update that only adds compatibility to Endergetic Expansion, and nothing else. S...
2023-07-23 05:30:47 +0000 UTC
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This is a mod that overhauls the main End Island where the dragon fight takes place.
Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start - instead, it will be summoned once a player gets close to the bell tower in the center.
To resummon the dragon, the 4 cr...
2023-07-21 17:11:32 +0000 UTC
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The 1.19.4 version is a direct port of the 1.19.2 release.
The 1.20+ version incorporates additional features introduced in 1.20, such as cherry blossoms and suspicious gravel! You can grab YUNG's API for 1.20+ from the previous 1.20 release posts on Patreon.
Compatibility with outher mods including Create, Supplementaries, and Alex's Mobs should be fully preserved. Note that Pick Your Poison has not been ported beyond 1.19.2, so its compatibility options have been removed.
...
2023-07-13 20:39:07 +0000 UTC
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Here it is - the first closed beta release of YUNG's Better Jungle Temples! We still have a few additions and tweaks planned, but it's pretty damn close to the final version (barring any major bugfixes of course).
This mod overhauls the vanilla jungle temple, and includes built-in integration with the following mods:
- Create (Forge & Fabric)
- Supplementaries (Forge & Fabric)
- Alex's Mobs (Forge)
- Pick Your Poison (Fabric)
The attached files are for Forge...
2023-06-26 01:14:19 +0000 UTC
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See the other new post for Forge downloads!
Most of these are direct ports of their 1.19.4 counterparts, with the following exceptions:
YUNG's Extras:
- All desert wells now have suspicious sand in them. Wishing wells have extra sus sand with a different custom loot pool for some goodies like gold ingots and emeralds.
YUNG's Better Desert Temples:
- Clay pot rooms now use the new decorated pots. And can rarely ha...
2023-06-17 02:17:28 +0000 UTC
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See the other new post for Fabric downloads!
Most of these are direct ports of their 1.19.4 counterparts, with the following exceptions:
YUNG's Extras:
- All desert wells now have suspicious sand in them. Wishing wells have extra sus sand with a different custom loot pool for some goodies like gold ingots and emeralds.
YUNG's Better Desert Temples:
- Clay pot rooms now use the new decorated pots. And can rarely h...
2023-06-17 02:16:01 +0000 UTC
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Presenting the second new cave biome, the Lost Caves!
The Lost Caves are subterranean lush deserts found in high temperatures, typically underneath deserts and savannas. There are a plethora of new blocks, items and advancements waiting to be discovered.
Additionally, a few tweaks and improvements have been made to the Frosted Caves, as well as new advancements added!
Please back up your world before installing or updating!
2023-02-26 23:46:56 +0000 UTC
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This version cleans up many minor bugs with structure spawning. It also improves piece distribution, better balances loot, and adds compat with several mods:
- Create: Better Fortesses will have a 1 in 4 chance of spawning with some Create pieces integrated!
- Apocalyptic Fortress: spawns alongside AF's new fortress
- Bygone Nether: Better Fortress will spawn instead of Bygone Nether's improved vanilla fortress
- More Villagers
Requires YUNG's API v3.8.6, attached bel...
2023-02-04 04:42:22 +0000 UTC
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Here it is, gamers. The first closed beta for Better Nether Fortresses!
I spent more time on this mod than any before. The complexity and attention to detail in this mod's worldgen is far greater than any of my past mods. In fact, I developed an entirely new data-driven system on my API just for this mod alone. A lot of hard work went into it, so I hope you like it.
Requires YUNG's API v3.8.5, attached below.
Enjoy :)
2022-12-21 00:59:03 +0000 UTC
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I just uploaded a new version of YUNG's API (v2.2.4) for 1.18.2 to CurseForge. The previous version of YUNG's Cave Biomes (v1.0) will NOT work with this version of the API.
If you're using YUNG's Cave Biomes and you want to grab the latest public release of my API (which I recommend doing), you'll need to grab v1.0.1, attached below. This version is intended to work with YUNG's API v2.2.4+ for MC 1.18.2.
Note that this is only for 1.18.2 - YUNG's Cave Biomes is not yet rel...
2022-10-18 01:20:13 +0000 UTC
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After almost a year of development, the first release is finally here. YUNG's Cave Biomes Part I - Frosted Caves!
I'm very happy to finally have this out, and I know you're gonna love it. This release features the first of three cave biomes and includes completely custom blocks, items, music, world generation, & more. It is also compatible with many biome mods including Terralith, BOP, and BYG.
I want to give a massive shoutout to the te...
2022-09-20 22:09:12 +0000 UTC
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Better Strongholds:
- Fixed HangingEntity log spam
- Fixed some rooms missing item frames
Better Dungeons:
- Now works with Optifine!
- Small Nether Dungeons now properly avoid Nether Fortresses
Better Desert Temples:
- Now works with Optifine!
- Greatly increased spawn rate
- Better Desert Temples now properly avoid villages
- Fixed structure y-position range being lower than intended
You can...
2022-09-10 22:42:08 +0000 UTC
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Surprise! This update adds NEW small dungeons to the Nether! Complete with collectible banners + a hidden achievement!
This feature is opt-in, meaning you'll need to enable these new dungeons in the Better Dungeons config or else they won't spawn.
This feature is only available in 1.19.2+, and won't be backported. Sorry to everyone using previous versions!
This version requires a new YUNG's API, attached below.
Enjoy, and let me know what you ...
2022-09-09 21:40:30 +0000 UTC
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Here due to popular demand! This version is meant for 1.19 only. If you're looking for the 1.19.2 version, see this post for Forge, and this post for Fabric.
The Fabric version might work with 1.19.1, not sure. The Forge version requires using a version of Forge before 41.0.64.
Note that this version...
2022-08-25 03:34:03 +0000 UTC
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1.19.2 Forge releases for ALL of my active mods (except Paxi). If you're looking for Fabric versions, check out this post.
These mods require Forge 43.1.1+ and YUNG's API v3.5.0, attached below. Please back up your worlds before updating.
Enjoy!!
EDIT - Added Better Ocean Monuments!
2022-08-23 22:09:26 +0000 UTC
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1.19.2 Fabric releases for ALL of my active mods (except Paxi). If you're looking for Forge versions, check out this post.
These mods require Fabric API 0.60.0+, ClothConfig 8.0.75+, and YUNG's API 3.5.0, which is attached below. Please back up your worlds before updating.
Enjoy!!
EDIT - Added Better Ocean Monuments!
2022-08-23 22:09:21 +0000 UTC
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This is a direct port of the most recent 1.18.2 version. All features should be working. Note that, similar to my other 1.19 ports so far, this is only meant to work with 1.19 - NOT 1.19.1 or 1.19.2.
The Fabric version may work with 1.19.1 or 1.19.2, but it's not officially supported yet. I'm pretty sure the Forge version doesn't work with anything above 1.19.
With this port being released, my focus is on releasing YUNG's Cave Biomes for 1.18.2 and ...
2022-08-23 01:54:17 +0000 UTC
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It's here. And I think you guys are gonna love it.
This mod presented many new design challenges for us, and after many months of development I am super excited to say that it's finally ready for closed beta release.
Keep in mind that this is an initial closed beta, so please back up your worlds before installing! There will inevitably be issues at the start. Please report any problems you have as well as comments/criticisms, and I will work to resolve them all AS...
2022-08-11 20:08:52 +0000 UTC
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Changelog
- The mod no longer has a config for spawn rates - these rates have been moved into the bridge_list placed_feature to be better compatible with 1.19 worldgen. These values can be modified via data pack.
- Spawn rates & placement have been slightly tweaked to reduce the chance of bridges spawning in clusters.
- Biome variants now better adjust to modded biomes.
Depends on YUNG's API v3.4.1
2022-07-14 01:41:38 +0000 UTC
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Changes:
- Fixed some pieces in YUNG's Extras not spawning.
- Moved all spawn rates config options in YUNG's Extras into worldgen resources, meaning they now can only be modified via data pack.
- Added More Villagers compat to YUNG's Better Witch Huts.
Enjoy <3
2022-07-07 19:56:18 +0000 UTC
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Another 1.19 port!
Changes/Additions:
- Added new custom advancements!
- /locate now points to the center of the temple
- Added separate structure tag for structures that apply mining fatigue
- Improved possible biomes Better Desert Temple can spawn in. Should provide better compatibility with worldgen mods
- Fixed Better Desert Temples not properly avoiding villages, oceans, & rivers when checking for valid spawn conditions
Requires...
2022-07-05 21:54:54 +0000 UTC
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Better Strongholds changelog:
- End portal frame now randomly spawns with some eyes filled in, same rate as vanilla!
- Integrated all vanilla stronghold loot tables! Should drastically improve mod compat.
- /locate command and Ender Eyes now point to the center of the stronghold
- Fixed pieces with mob spawners having lanterns or torches nearby to account for 1.18 mob spawning rules
- All piece setting config options are now part of the template JSONs, an...
2022-06-29 23:55:40 +0000 UTC
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The first of many 1.19 releases!
Changes:
- Added a config option to re-enable vanilla Mineshafts to spawn alongside Better Mineshafts
- Moved spawn rate setting from mod config to structure_set placement setting, meaning it must now be changed via data pack
- Biome tags have been greatly expanded to include modded biomes from many different mods including Terralith, Project: Vibrant Journeys, BOP, and BYG
- Biome & structure tags have had their ...
2022-06-23 22:51:14 +0000 UTC
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Just some small worldgen bugfixes. I used a new method for determining valid placement of support beams, so let me know if anything goes wrong.
Enjoy :)
2022-04-27 20:58:52 +0000 UTC
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Finally, after 5 months of development, it's here. Sorry to keep you all waiting - a *lot* of effort went into making this mod, from both Tera and myself. I still have some pieces to add and behaviors to implement, but it should be in a solid working state. However, I used a lot of new ideas & techniques in this mod, so expect some bugs. Please report any issues you encounter on Discord.
I know a lot of you joined the Patreon for this mod, so I hope it meets your expectations. And p...
2022-04-06 17:50:40 +0000 UTC
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Back up your world before updating!! (Seriously)
Enjoy :)
2022-03-20 21:50:29 +0000 UTC
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PLEASE READ THIS POST
These are largely the same, although Better Mineshafts has a few new mineshaft variants. Mineshaft variants are now implemented using Mojang's configured structure feature system, so it may not be fully backwards compatible. Back up your world before updating!
Also, this batch of 1.18.2 Forge releases is NOT compatible with the previous batch (which I have now deleted the post for). If you downloaded any 1.1...
2022-03-20 21:44:03 +0000 UTC
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Fixed it so the sound effect should now only play for players within 16 blocks of the TNT. Also randomized the sound effect's pitch a bit so it isn't always exactly the same sound.
If you don't know what this mod is, go watch my video!
2022-02-14 03:40:35 +0000 UTC
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The latest versions of Fabric API implemented some changes that, when used with my mods, resulted in no modded structures spawning. This version of YUNG's API fixes that. This version also requires Fabric API 0.46.4+. I recommend upgrading to this version of YUNG's API and grabbing the newest version of the Fabric API so you don't accidentally mix-and-match the wrong versions in the future.
Also - grab the latest version of Repurposed ...
2022-02-06 01:47:13 +0000 UTC
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