XaiJu
bedlamgames
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Various updates - 20th December

The tumblr lives! 

Not going to lie, the tumblr being completely down for four days upset me far, far more than I expected. I'd convinced myself that spending so much time combing through four years worth of posts and removing so many popular ones, with in some cases thousands of likes and reblogs, would be worth it to avoid the banishment. So that it didn't, and that my first couple of emails went entirely ignored was a real gut punch. 

Hadn't realised quite how much what I'd built up over the years there meant to me from absolutely zero expectations that I'd ever get even a hundred followers let alone over two and a half thousand, and to get it back is such a massive weight off my shoulders. 

November No Haven update I don't think I'm going to be able to get out before I go away for a week from tomorrow. Even if I do manage by some miracle manage to finish everything still to be done by the end of today, it's probably sensible to leave it for now, as I wouldn't be able to do any potentially much needed hotfixes while I was away which would be not at all ideal for anyone. Aim now is finish it off on the much extended new year's eve picarto livestream. 

While I won't be able to do any actual implementation while I'm away, I do think I can make a start on the writing for the assignments for the December update so will get a bit of a head start there for when the November update is done. 

What I am going to do is get out the new Direction Polling for the December update and the new HMV which I did for Sage's collab later today for those on those tiers and above. 

Had some really good feedback from the two people I've shown the new HMV so I hope you like it too. Original plan for the public release was Saturday, but the Collab it was made for has had the deadline extended by a week so that's likely now to be for the beginning of January. 

Also just had a look at the art commissions poll after a while and to my surprise after being neck and neck, and then one option stretching out in front, it's back to just three votes in it. This round has had by far the most amount of votes so far which is just lovely to see. Still nine days left to go if you haven't had a chance to make your choice, and you can change your votes at anytime if you want. 

As a final note can I just say how very much I truly appreciate your continued support over this difficult 2018, which has been a real learning experience in so many different ways, and I'm aiming to do everything that I can to do better in 2019. 

Comments

Working on it, and aiming to get the next update out asap.

Bedlam Games

Any ETA for December update?

Alexander Brandt

It was down again, but it should be up now

Bedlam Games

it's gone again

lyndon ray

That’s going to be one of the assignments planned for the December update

Bedlam Games

Sooo... When "Truly divine" will appear? I'm kinda curious

Alexander Brandt

Very much the engine. Have you tried using the 3 player as that seems to be a bit more efficient? I'm also planning to start the twine conversion for NH early next year so RAGS thankfully is not going to be around for all that much longer.

Bedlam Games

*Hugs Bedlam*

Nampites

my campaign seams to chew up ram and cpu after i expand and have a bout 20 people in it, is it just the engine?

Ebola-Chan66

quick question

Ebola-Chan66


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