XaiJu
bedlamgames
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No Haven 0.6 release

First can I say my mind is just blown that it looks like we might actually hit a pledge target for July. It's just incredible, thank you. Seriously, thank you. 

It's been awhile, and I hope this has been worth the wait. 


http://www.mediafire.com/download/m66051j76ie1uog/No_Haven_0.6.zip


https://mega.nz/#!kQ8F3LIR!LhiADKpHriqXQb9senRk8-B9Pq9Rr1cE-NHF04vO2WQ


Very likely that as I've just been testing this solo there will be hotfix releases, probably quite a few of them in the next couple of days so if you want to wait I certainly don't blame you. 


Change notes


Eight new assignments in the Deep Mountains with a bunch of new

mechanics.


Two optional ways to complete the game.


Two usable potions as a preview for expanding later.


Special story based multi-part assignment to unlock the slave

auctions.



Fortnightly slave auctions assignment, including events that will

effect it in a variety of ways. Emissary and taking Connected will

help out with this as it will get you more of them.



New race in the ogres as slavers, slavers and two options for you to

play as. Better image representation than other races to cover

gender, slaver/slave or so on that I want to use as a bare minimum

for other races going forward.



Better demarcation of playthroughs based on whether you picked

Dominant, Submissive or not. Taking Dominant will now lock you out of

certain scenes like the taverns tatts, town stockades and so on.


Dominance and Submission for most is now a hidden trait that you will

have to discover through play for each of your slavers and slaves. Of

course some are now both as Switches and some really just don’t

have a prefference either way.


Massively expanded corruption system. It can now happen to both

slavers and slaves during certain assignments. Succubi, Fallen, and

Fel Tainted (which is not just boring green eyes any more)

slavers/slaves start with a number of rolls on generation. Succubi

are also not as generic as they used to be. Bunch more options

including demonic possession with several different outcomes

depending on who it happens to including the chance for one of your

slaves to become a slaver.


Degradation system for slaves used too much for too long with mainly

negative outcomes and one positive one. Depending on their traits

slavers will avoid slaves as their condition degrades and may even

lose morale but others will just enjoy it and degrade them even

harder.


Bunch of new starting options. New game effecting traits that can

makes parts of it easier, a whole bunch more portraits for every

race, male to females ones too, starts for dark elves, drow, hakh

dwarven, kreen, cathayan and quintari, submissive starts for those

not wanting to use the fully customized start all portraits have

unique descriptions and more. You can have an entirely random start,

generate a new random name (including title) or just enter in what

name you want to go by.


Nightly activities for you. Some of these are just place holders for

now to expand later, but hypnotising your slavers to implant triggers

to exploit later is fully implemented.



You can now choose how to handle slave training in terms of how

gentle or rough you want to be, of course if you’re not doing it

yourself then your slaver may have their own opinion on how your

slave should be trained.


Reworked the wounding and removal calculations so that armour and

experience along with more traits are taking into account.



Respect checking system. Persuading slavers to wear stuff they don’t

want to, take on encampment roles, and the new option of banning

slavers from using slaves is all tied together into one system. You

can use the hypnotic triggers, intimidate, seduce, other stuff, or

even outright mind control them if you have the right trait.

Dominating can also lead to fucking up your slavers if you do it too

much including possibly breaking them entirely leading to a slaver

becoming a slave.


Lots of reworked odds involving race generation, heritage, whole

bunch of stuff.



Race descriptions reworked. A lot of the other description is now

more modular so there’s more space for doing stuff like changing

hair styles adding piercings and the like.



All slaves have a history about how you obtained them.



More dialogue customization. All races have their own curses and

swearing now.


More colour coding.



Lizardmen in an attempt to not be left behind the new ogre arrivals

have learnt how to swim.



Beastkin likely starting trait changes if you choose a subtype other

than Neko. Also some rebalancing of how the starting more likely

traits are implemented.


Nerfed gambling in both directions.



The days remaining on Opportunities are FINALLY working.  


Disabling suggestions will no longer result in old suggestions

showing up on the next assignment.


Slavers without Trainer (Trn) will pick it up by succeeding at a

number of slave training assignments.



Added some flavour unit barks to two assignments.  


Magic: Any and Elementalist: Any trait checks weren’t working.  


Rebalancing so that on larger assignments Success/Fail traits have

less have an impact (Crit/Disasters are unchanged)


Prep for the nickname changes. Elves have more appropriate surnames

based on their subtype. Succubi, Draenei and Lamia all now have

surnames. The name generator also has checks now to keep duplicate

forename/surnames to a minimum.



The ongoing problems with the meeting both the City and Ensnared Rose

demands should now be resolved.



Alchemy incorrectly was using the Agile abbreviation on trait

checking.



Replaced the Demi-Angel troll portrait because it was terrible.


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