PoE2 feature preview: new basetype tiering system
Added 2024-12-30 23:48:32 +0000 UTCI want to provide you guys with an update on my PoE2 filter + filterblade work.
This may sounds surprising but tiering normal, magic and rare bases was often one of the trickiest parts of making a good filter in PoE1.
In PoE1: I've reworked the system countless times and there was always something to be unhappy about. There's just so many dimensions and playergroups to consider.
Fortunately: after several days of research, prototyping and multiple iterations, I've come up with a novel approach for PoE2 that improves on pretty much all aspects of the system!
The big innovation
Let's spill the beans.
The filter will come with 2 different set of tiering - a meta/economy based one and a neutral one
Economy: "more bows and ev gear, because these are more popular"
Neutral: "maces get the same chances as bows"
FilterBlade will be able to mix and match those 2 tierlists!
On FilterBlade you'll be able to select your build preferences (might take 1-2 month to get this feature enabled):
Your class, your weapons, your armour types, some preferences
All tierlists (leveling, endgame, crafting) will be auto-adjusted based on your choices.
FilterBlade can mix and match the 2 tierlists:
Example: show the best quarterstaves and ES and ES/EV armours for your monk, but for the OTHER bases, you only want to see the economically viable ones
You can decide to see 2-3 weapon types at once
You can tier the WHOLE list using meta-adjusted tiering
You can also decide to hide anything irrelevant to your class/build
Afterwards you can still head to customize and adjust everything else.
Technical Details
I won't write any drawn out explanations, instead I'll just focus on describing the highlights:
A single large tierlist ( a 'basetype matrix' ) is shared across Rare / Magic / Normal bases
4 tiers:
Tier 1: Best bases, usually highest level bases (typically best 'expert' bases)
Tier 2+3: Sub-ideal intermediate bases (usually less ideal expert bases)
Tier 4/Untiered: Early endgame bases, only relevant during the first map tiers
The 4 tiers are reused across around 20 rules, to enable a dynamic setup that scales with arealevel, itemlevel and strictness
By default (think: github) the filter will provide a NON-meta view on bases
A whole bunch of decorator rules to add extra highlight to favored bases
Ability to select interesting armor types.

What is the overall status of development?
I expect the new filter itself to be available in 1 week or less. It'll feature the new tiering already! Here are the remaining tasks:
(DONE) Programming adjustments to support 2 games
(DONE) Programming adjustments to support PoE2 features
(DONE) Data requirements and basetype data for PoE2
(DONE) Base Filter Structure
(DONE) Rare/Crafting base tiering
(DONE) Tiering of all currencylike items
(DONE) Leveling section
(WIP) Unique tiering
(WIP) Base Style
(OPEN) Strictness gradient
(OPEN) Testing
(OPEN) Publishing
When is it coming?
I expect filterblade to take around 2-2.5 weeks.
I expect the quick-customize feature mentioned above to take ~1-1.5 month to be online.
Thanks for reading
~NeverSink
Comments
Looking forward to it! Item tiering is the filterblade section I spend the most amount of time customizing each league and it's even more necessary in poe2.
CL
2025-01-01 07:49:04 +0000 UTCSounds great 👍
Servo 1
2024-12-31 15:31:42 +0000 UTCUnfortunately I don't have any update. I think they are all on winter leave right now (and even if they wouldn't be, XBOX/PS5 staff certainly is and they need to communicate updates)
Never Sink
2024-12-31 12:09:41 +0000 UTCStyles take more time and I want to get everything surrounding the base setup stable and well tested first.
Never Sink
2024-12-31 12:09:05 +0000 UTCNothing new from GGG
Tobias Fröhlich
2024-12-31 08:42:09 +0000 UTCReally appreciate the update. Sounds like it'll be awesome 👍 Will this include the Color Themes as well?
Servo 1
2024-12-31 03:45:54 +0000 UTCAwesome. Any word on a temp workaround for Consoles?
Wagner Acosta
2024-12-31 03:25:24 +0000 UTC