This is the big one.
Well the answer to both is: 3.27 league launch.
In this post I want to talk about this feature in detail.
This auto-adjust button will be enabled latest on Friday.
I don't think this comes as any surprise, but after the success of the auto-adjusted for PoE2, we wanted to expand this feature and extend it for PoE1.
In this post i want to talk about the PoE1 versions of the auto-adjuster.
Starting with the leveling auto-adjuster, lets dig into the details:
As with PoE2 you'll be able to find the atuo-adjust here:
(Please keep in m...
2025-10-22 17:10:30 +0000 UTC
View Post
The wallpaper for the upcoming league!
I didn't feel like the curent league has a noteworthy representable character (the Kaom Jr. and Yama the white were notable mentions), so we decided to go for some classic PoE2 classes/ascendancies as the build changes seem to be the big thing!
Do you like it? What are your thoughts?
2025-08-28 13:57:28 +0000 UTC
View Post
Current visuals of the upcoming feature! I hope this image doesn't require further explaining.
If you have questions or comments, let me know!
2025-08-27 09:11:19 +0000 UTC
View Post
Hello everyone,
there's a PoE2 league launching in just a couple of days and I wanted to give you an overview of the things we've designed for it.
This is a very high level overview and there may be more posts soon!
New FilterBlade feature - auto-adjust for build!
This was a much requested feature in the past and I'm very excited for it!
On FilterBlade there's a new button 'Auto-Adjust for build'. Once clicked it'll prompt you to choose your class.
Thank you for all the feedback! Here's the finished version.
The art has been create by MochiMiniMayhem ( https://x.com/MochiMiniMayhem ), she has also created all the previous artworks!
Coming to your FilterBlade nearby this friday.
2025-06-10 15:00:13 +0000 UTC
View Post
I had to chance to alpha-test 3.26 and I've been working non-stop to implement the following overhauls into the upcoming filter&filterblade update.
Unfortunately I have to reset any changes done by users on filterblade in the veiled, crafting, rares, influenced and overquality sections. Unfortunately the game is sometimes changing so much, a larger overhaul is required.
Everything below is direct changelog extracts. I still have to do a LOT of work. I have not...
2025-06-10 10:17:44 +0000 UTC
View Post
Hello everyone. I'm very excited for the upcoming release of the next PoE1 league.
I'm very busy integrating the content into the filter and reworking some larger pieces within the filter. PoE2 also gave me the chance to learn a lot of new methods, techniques and optimizations and I'm bringing them home to PoE1!
Over the next days I'll talk more about the exact changes here, but... as you know we try to give FilterBlade a unique background every league. But until then...
Wh...
2025-06-08 22:35:49 +0000 UTC
View Post
It even feels weird to write, but I published my first filter 10 years ago.
I didn't expect that it would become an integral part of my life with my years being more defined by the 4 (or less...) poe leagues than the 4 seasons.
Thank you all for being part of this journey! None of this would be possible without your feedback, suggestions and support. The filter and filterblade has been improved by THOUSANDS of suggestions, bug reports and feedback messages.
To celebrate the ...
2025-04-15 17:24:53 +0000 UTC
View Post
This took a while to get right, but the economy based filters are back for PoE2!
Feature rundown:
The Filters on FilterBlade and the Ladder are re-generated every 4 hours using the latest economy data.
The tiers for uniques, omen, emotions, currency, [...] are auto-adjusted based on the data and the data history
Meta-Information for all items and Safety gates for 100+ items are in place to prevent something fr...
2025-04-13 18:21:11 +0000 UTC
View Post
The Dawn of the Hunt filter(blade) update is live!
All basetypes are migrated, tierlists adjusted
Spears and bucklers added!
Zen Style is available on FilterBlade
Economy, icon and bonus info data works!
SC/HC split and Patreon-Auto-update will be available coming week again!
Note that I'm expecting hotfixes! 250+ renamed items, 100+ new ones. There may be small mistakes or even crashes. I'll hotfix thos...
2025-04-04 17:56:12 +0000 UTC
View Post
Dawn of the hunt releases tomorrow.
Of course my filter and filterblade will be updated as well!
I just finished finetuning most of the changes, updating filterblade integrations aaaand also finished the new style and wanted to give you guys a preview
New Style
The new style is called Zen.
It's super minimal. Very GGG like and is great for customizing. Technically it's 'inherited' from Dark Mode, but goes a step beyond.
All S-Tier items look the Same. Li...
2025-04-04 00:17:37 +0000 UTC
View Post
I have not posted much over the past month, but that does not mean that work (ever) stops. We've done several improvement to FilterBlade, the base filter generation, economy parsing and a ton of performance and bug fixes. Let me present you with some of the highlights.
Dawn of the hunt!
First of all, I'm pretty excited to play 'Dawn of the Hunt'. Javazon in D2 was always a favorite (even if my heart belongs to the frozen orb sorc) and I'm really looking forward to giving it a tr...
2025-03-31 14:00:14 +0000 UTC
View Post
Going to go live on twitch.tv/neversink in an hour or two.
From there on: my only plan for today is release everything. The website will feature the background above.
I don't expect everything to go smoothly. Have a nice day, see you on the other side! I'll post here, once everything is live.
2025-01-11 09:58:47 +0000 UTC
View Post
I need to proceed working on FilterBlade, but I wanted to give you guys some good news:
Thank you all for testing and your feedback. Overall the feedback was very positive and I got to fix a bunch of smaller bugs!
Release tomorrow (Saturday) evening/night
FilterBlade for PoE2 will launch with SYNC support, similar to PoE1! GGG surprised enabled the APIs for that. Geforce Now users can use them now, console users soon (I hope)
We hope ...
2025-01-10 19:37:40 +0000 UTC
View Post
This is an UNDERTESTED and UNFINISHED version of my upcoming filter.
Full release on saturday!
Many things are just UNFINISHED:
Leveling is unfinished
Tierlists are at least 1 week outdated
There's still some inconsistencies when it comes to fontsizes
Strictness balance is not finished
Please don't make any large public distributions of that, people never update and this filter is NOT a version I want to be...
2025-01-10 00:55:38 +0000 UTC
View Post
Super short post as I need to continue filter work
Status update:
We're super busy working on the filter + filterblade
Working pretty much every free minute on it to uphold our deadline
We HOPE to publish it on the night saturday-sunday.
If that won't work: monday
I personally hope to finish the final touches on the base filter today night (need to review the leveling section and solve a problem with map behaviour...
2025-01-09 17:51:24 +0000 UTC
View Post
Hey everyone, we're slightly adjusting the schedule for the release of my filter + filterblade:
Our current goal: both are going to be released at the same time between the 11th-13th January.
I initially wanted to release filterblade later, filter earlier, but FilterBlade tooling is SO helpful for testing the filter, it just makes sense to combine them!
Planned content on release:
Full filter
7 stricnt...
2025-01-07 00:45:26 +0000 UTC
View Post
I've made very good progress on the base style+strictness gradient of the filter. What gave me most troubles today?
Rares and Splinters
Rares presented a logic problem.
Splinters a stylistic one.
Rares
Handling rares is tricky. Why is it so hard? Well:
Rare scale with arealevel.
That means you want to see lower rares on lower maps.
But rare items also gain a lot of power with levels. A level 82 rare is pretty rare ...
2025-01-05 04:02:43 +0000 UTC
View Post
I want to tell you about:
how my filter styles function
some details about the basic style
a dark mode style 'discovery'
If you're looking for a general update on the current status, I got you covered as well here: https://www.patreon.com/posts/119252978/
With this out of the way, let's talk style:
How styles work and are written?
...
2025-01-04 00:30:17 +0000 UTC
View Post
Hello and a happy 2025 to all of you!
Let me first give you a brief status update on the work of my filter.
Programmatic Preparations: 100% done
PoE2 data and basetype data: 100% done
Filter Structure: 100% done
Filter Tiering: 95% done
Filter Visuals: 70% done
Strictness Gradient: not started yet (but likely needs just 1 day)
Filter Testing: not yet started
FilterBlade...
2025-01-03 23:48:26 +0000 UTC
View Post
Tierlists are fun. But they're also surprisingly hard to get right. The steps between them need to be just right to make them distinct, but not too crazy either.
This has always created challenges in PoE1 and after a lot of thinking, testing and calculating I decided to go for a mostly unified approach in PoE2!
The 6-Tier-System: S,A,B,C,D,E
The S-Tier being the best tier (your classical SHWING sound + red star, white background, red borders+text). The other tiers all have l...
2025-01-01 23:21:20 +0000 UTC
View Post
I want to provide you guys with an update on my PoE2 filter + filterblade work.
This may sounds surprising but tiering normal, magic and rare bases was often one of the trickiest parts of making a good filter in PoE1.
In PoE1: I've reworked the system countless times and there was always something to be unhappy about. There's just so many dimensions and playergroups to consider.
Fortunately: after several days of research, prototyping and multiple iterations, I've come up wi...
2024-12-30 23:48:32 +0000 UTC
View Post
FilterBlade is returning for PoE2 in 2-3 weeks.
It'll take a while to redo and integrate styles for PoE2, but I'd like to give you guys help me choose the first one!
Customsounds and Tabula Rasa are included by default.
WoW and Krangled are excluded for now.
There will also be new styles, but all styles will take a while!
If the PoE2 filter will end up differing from the PoE1 filter significantly (still not done with basic styl...
2024-12-27 16:00:16 +0000 UTC
View Post
I've had some breakthroughs when it comes to data and programming and wanted to share a timeline for the upcoming project releases:
The following picture illustrates differences between the current mini-filter and the one that's coming up.
In short there's a lot more thought, time, quality and utility going on into...
2024-12-27 03:00:18 +0000 UTC
View Post
Since filterblade will probably take 1-3 more weeks, I've taken the time to improve the mini-filter published a ~week ago.
The new version is much more up to my standards. Everything about it was finetuned and vastly improved and after playtesting it:
It just feels so much better
Grab it!
https://github.com/NeverSinkDev/NeverSink-PoE2litefilter/rel...
2024-12-18 02:02:36 +0000 UTC
View Post