XaiJu
BaraDiction
BaraDiction

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Progress Update Log 1

[EDITED 04/03/2024] MyDAD 1.1.6
- New Route added to Adventure
- Fixed Soulgem of Silence and Soulgem of confusion to appear in guild exchange list.
- Fixed Elite enemy not triggering elite buffs in adventure.
- Fixed Ship graphical glitch when stepping on chest tiles.
- Added new accessory for adventure route.

[EDITED 01/03/2024] MyDAD 1.1.5

- Fixed Adventure Mode - Desert Cave resetting events.
- Fixed Ship transportation locking in Merchant tent, ship resets when returning to home.
- Added New Soulgems, Silence and Confusion. Can be exchanged at the guild store.
- Added Soulgem drops 'Soulgem of Critical 6/7/8/9/10%' when pulling from the soulstone .
- Adjusted Critical Hits.
  - Critical hits will now scale with the amount of luck you have for a party member.
  - Critical hits that surpasses 100% will also scale towards the damage based on a party member's luck.
- Added Training dummy to be purchased at the furniture store. Can be used to test your abilities.

[EDITED 29/02/2024] MyDAD 1.1.4
- Fixed Adventure Mode - Graphical bugs when encountering bosses.
- Fixed Soft Lock when stepping on a chest tile.
- Adjusted Adventure mode enemies level and overal balance.
- Added difficulty scaling for curse monsters in caves. (More than 1 monster on later areas)
- Merchant will not appear in the sea map.
- Encounter 3 curse monsters on the final area.
- Monster stats increase when entering sea area.
- Adjusted and lowered final boss stats.
- Final Boss increase from 1 to 2.

[EDITED 25/02/2024] MyDAD 1.1.3
- Fixed World map transitioning and resetting event.
- Adjusted Bosses, stats and cleanse effect.
- Adjusted Curse Monsters stats .
- Adjusted Bruce's Overcharge Ability to apply Flame Enchant when using Gigantus  (Saves the extra turn and losing out on Overcharge skill)
- Adjusted power selection (can now move left or right to select powers)
- Adventure Campfire can heal 100% HP and MP and has a save function.

[EDITED 25/02/2024] MyDAD 1.1.2
- Fixed armor bug for not adding correct stats and potentially breaking the game.
- Adjusted boss passives.
- Fixed MC's Elemental damage to deal the correct damage amount.
- Fixed duplicate Sprite when recruiting barry.
- Reset Boss stats after leaving the dungeon.
- Adjusted Monster Partner Store, to show accessories and Monster Partners.
- Added Adventure mode!

[EDITED 22/02/2024] MyDAD 1.1.1
- Fixed powers removing itself when using overcharge and incapacitated.
- Overcharge will still persist even when incapacitated.
- Monster accessories can now be equipped to monster partners.
- Boss Reflect Damage has a 25% chance to trigger.
- Adjusted boss reflect damage for players to receive less damage.
- Boss Cleansing Dot's will now have a 50% chance to trigger.
- Fixed Leon quest to activate properly after completing all 5 dungeons.
- Fixed Quest reward for desert ingredients to give the correct guild points.

[EDITED 22/02/2024] MyDAD 1.1.0
- Fixed Event scenario triggering twice when entering another home room.
- Adjusted Bleed DOT's to scale as character / monster level increases
- Adjusted Elemental DOT's to apply more damage based on elemental resistance.
- Added Burn/Shock/Poison/Freeze Exposure state when applying DOT's. Has a 50% chance to trigger. Exposure state can only stack up to Max stack of 10 and each stack adds -2% resistance.
- Monster Accessories can now be purchased from the Monster Partner Merchant 


[EDITED 21/02/2024] MyDAD 1.0.9

- Made edits to armor drops rng pool. Removed duplication of rng numbers and from rng pool.
- Characters losing cards/buffs in battle has been fixed.
- Adjusted armor cards to display element icon for better visuals.

[EDITED 21/02/2024] MyDAD 1.0.8

- Fixed Characters from losing all powers picked up in the dungeon when in battle.
- Armor drops has been adjusted. Armor Physical type & Elements will drop based on who you have in the party.
- Armor will now display 3 pieces from the same armor elemental set. Instead of 3 random sets.
Adjusting the armor based on party, greatly reduces the armor pool and have a higher chance of gathering a full armor set, and will also allow the player have a little more control of which armor to gather and expect.

[EDITED 20/02/2024] MyDAD 1.0.7

- Skill notes shows correct debuff effects.
- Golden Tower- You can now offer double golden glows to receive 2 Greater Power.
- Armor Reroll - use 2 silver Ore to reroll armor drops
- Expert Reroll - use 2 Golden Glows to reroll Expert powers,  use 4 if  'Costly Upgrades' curse is in effect.
- Fixed Elemental Weapons to deal the correct damage.
- Adjusted MC Elemental Skills percentage to apply debuffs.
- When MC is using elemental Tech that does not align with the same element as their weapon, elemental damage dealt from that skill will be reduced.
- Dungeon Boss Health +1500
- Dungeon Boss stats now increases with the Stat powers picked up in the dungeon.
(All stats is halved for bosses)
- Added Neo as a challenger for tournament.
- Bruce Flame Enchant now works with Attack Expert and AOE Attack Expert
- MC's Elemental weapon now works with Attack Expert and AOE Attack Expert
- Fixed TP reducing to 0 when Overcharrge Ends
- MC's Unbridled will take no DOT debuffs damage. (Except for Trap DOT debuffs)
- Adjusted Boss Regen to regenerate 150 -250 health per successful action instead of 5%

[EDITED 19/02/2024] MyDAD 1.0.6

-New CARDS ADDED - Magic BUFFs and Magic DEBUFFSs, can be found across the dungeon map. As a yellow or dark floating orb.  Buffs/Debuffs only applies for 1 battle.
- Chance to gain a rng buff after winning a battle against monsters.
- Chance to gain a rng debuff when escaping from monsters.
- Gaurd and Taunt no long has wait time and cannot be interrupted.
- Added New Diamond Tier Character Neo to be recruitable!
- Added Neo Battle Break Character card.
- Added a Reroll function when choosing Expert Cards. Costs 1 Silver Ore to reroll as long as silver ore exists in your inventory.
- Fixed Aqua Trousers card from displaying.
- Fixed punisher set that doesn't apply bonus when having the full set on.
- Fixed Monster Count on when tracking quest.

[EDITED 17/02/2024] MyDAD 1.0.5

- Fixed Armor Powers stats, and fixed the armor cards to display correctly and applying the correct effects.
- When using Overcharge and self targeting skills (Unbridled, Sneak, Gigantus etc...) character takes DOT damage. Since DOT applies when it's your character's turn again you can potentially take DOT through 2 actions. And inbetween using Overcharge and the Second action, your character dies. Which is a little strong for DOT to persist.  Adjusted for when you Overcharge or use self targetting Overcharge Abilities (Unbridled, Sneak, Gigantus... etc) character won't take DOT damage. Including Boss DOTS. 

- Adjusted Unbridled to not take any damage when executing the 4 hit commands.
- Added a chance for cursed chest to drop Armor power.

- Fixed Greater Power from displaying Punishing armor which no longer exists.

- Gigantus and Beast Mode, when the character dies while in this state  all powers will be lost. Fixed so characters won't lose any powers picked up from the dungeon.

[EDITED 16/02/2024]
- Added 11 NEW Armor sets (55 Cards in total)
- Collecting all 5 pieces of the same set gains additional armor bonus state.
- When picking up armor, players can only have 1 body piece at a time but any armor piece can be replaced. Example: You can only wear 1 Helmet but can be replaced by other helmets.

- Armor powers can be found in chests, '?' tiles, can be purchsed from the merchant and a 10% chance to change your second card drops from fighting elites to armor power.
-Fixed Bruce Flame enchant and adjusted the burn apply rate to 25%.
- Addition elemental damage, will now apply additional effect when using tech skill.
Example, Bruce Flame Enchant, Deals weapon damage [hit 1] + bonus burn damage [hit2]
Flame enchant of 25% burn will apply to both [hit 1 & hit 2], when using tech skills that has a percentage to apply bleed, there will be a chance that bleed will also be applied on [hit2].
- Fixed Infinite Boss from soft locking players.

[EDITED 14/02/2024]
- Added 4 NEW EXPERT CARDS
    - HP Expert - Recovers 20% HP from damage dealth, removes all HP Regen Power
    - MP Expert - Recovers 20% MP from damage dealth, removes all MP Regen Power
    - Immunity Expert - Resists Elemental DOT Debuffs [Excludes Traps], removes Endurance, Focus & Agile Powers
    - Multiply Expert - Multiplies damage dealt by 0/.5/1/1.5, removes Strength & Intelligence powers
 
- Fixed Bruce Quest from progressing.
- Fixed Colloseum Champion challenge not appearing.
- Fixed Ben's Overcharge Inspire that never expired.
- Adjusted all stats card from +5 to +4, HP and MP Regen +3 to +2
- Punishing Armor, collecting the whole set gives add Punishing Set Bonus
HP & MP Regen +10%, Luck +30%, All Defenses +20%

- Fixed trophie buffs that forces to remove itself when recovering from sleeping or entering tournament.
- Fixed Advanced barrier giving +1500 Crit chance but does not crit
- Adjusted Quest rewards and requirements.
- Adjusted Luther's quest.
- Fixed Controller arrow display from disappearing when switching scenes.
- Moved Overcharge from Tech to main Command List. Expert Cards will no longer affect Overcharge.


[EDITED 12/02/2024]

- On defeat the screen fades out and no cards on defeat can be seen.

- Controller support, fixed the issue when the yellow cursor dissapears when transitioning to certain screens and exiting the dungeon.

- Adjusted Quest requirements for Ingredients and monster subjugation and their rewards!
(Please note that when in the middle of doing any of the quest and you update the game, the quest may still show the objective being completed (highlighted green in the quest tracker), fulfill the requirement and hand in the quest. The objective should fix itself after.

- Fixed, Ensnare trap card for not showing.

- Fixed, Cleanse Orb for not clearing the newly added curses.

- The Wulfrick duplication still remains even after removal from the database. You can now remove the duplicated empty party member completely by talking to Wulfrick. (This breaks the card mechanics that you pick up in the dungeon due to having a non existing 5th member of your party).

To those who have found and recruited Wulfrick, please speak to him in order to fix the dungeon card buffs.


[EDITED 09/02/2024]

- Fixed swapping members out and re-positioning pet to 4th position. 

- Bandages, Antiburn, Antidote, Antishock & Antifreeze items, will clears all stacks and give resistance to the debuff for 3 actions. 

- Added Debuff resistance to Golden Slime. 

- Added shop to offer 'Powers' 

- You can now buy Power, Greater Power & Supreme Power with gold!  

Added new cards:  
[These trap debuffs can be found by stepping on the '?' tiles]  

Edited all trap Bleed, Burn, Poison, Shock, Freeze, to no longer be cleansed.
Initiative - Enemies takes 10% damage at start of next battle [Removes Ambush] [Cannot be Cleansed]
Ambush - Party takes 10% damage at start of next battle [Removes Initiative] [Cannot be Cleansed] Decay -  -50% Damage for the next 3 actions [Cannot be Cleansed]
Ensnare -  -50% Agility for the next 3 actions [Cannot be Cleansed]  

Added new Curse Cards:  
Loose Pockets - -10% Gold when escaping from battle
Expensive Death - Lose an additional 0% Gold when defeated in battle
Floor Damage - -5% HP when travelling to the next floor
Battle Curse - 50% chance to gain a curse at the start of battle
Double Curse - 50% chance to gain an extra curse when picking up a curse

Added a new Card Mechanic when defeated in dungeons, you can now choose what to drop when your party is annihilated.

Drop 10% Gold Drop 15 Golden Glow Drop 8 Silver Ore Drop 25 Monster Crystals Drop 5 Trainning Medallions

Wulfric duplication has been fixed.

Edited this log to display most recent changes at the top.

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[EDITED 06/02/2024]

- Debuffs that does DOT damage now affects Barrier. (Except traps & boss effects) - Moved Unlocking Expert card from '?' tile to cursed chest. - Fixed several bugs and adjusted stats of certain buffs.

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[EDITED 02/02/2024]

- Added Expert Cards to unlock when defeating 2nd boss.

- Expert cards will start with the initial 3 cards and more can be unlocked by stepping on the '?' and triggering the luck check secret room scenes. - Expert Card selection will be available on every first floor of the dungeon. - 1 Character cannot have more than 1 Expert Card but can be replaced with a new Expert Card.

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[EDITED 01/02/2024] Adjusted Barrier - Merged Auto Barrier and secondary regular Barrier into one. When Auto Barrier is deployed, using Barrier spells will add towards the already applied Auto Barrier instead of creating a Secondary Barrier.

- NEW EXPERT CARDS ADDED - Attack Expert: Deals 3 x attack, -50% damage done to an enemy, has 10% chance to apply bleed per hit (Seals Abilities) - Replaces 'Attack' Command.

- Magic Expert: Deals 3 x magic attack, -50% damage done to an enemy, has 10% chance to apply damage debuff per hit [element is based on character's main element] (Seals Abilities) - Replaces 'Attack' Command.

- AOE Attack Expert: Attacks all enemies , -50% damage done to an enemy, has 10% chance to apply bleed per hit (Seals Abilities) - Replaces 'Attack' Command.

- AOE Magic Expert: Attacks all enemies, -50% damage done to an enemy, has 10% chance to apply damage debuff per hit [element is based on character's main element] (Seals Abilities) - Replaces 'Attack' Command.

- Crit Expert: +50 Critical Chance, -80% Attack, applies 1 Debuff on enemy (seals Abilities)- Replaces 'Attack' Command.

- MP Guard Expert : -25% MP,  applies status debuff to enemies - Replaces 'Guard' Command.

- TP Guard Expert: -25% TP,  applies status debuff to enemies - Replaces 'Guard' Command.

- Taunt Expert: Taunts 1 enemy, +25 MP & +1 TP when receiving damage  - Replaces 'Guard' Command.

- Break: Destroys barrier and deals damage equal to your barrier points. - Replaces 'Guard' Command.

- Cards: Draw random cards once per battle. - Replaces 'Guard' Command.

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[EDITED 30/01/2024]

Added death penalty when dying in the dungeon (Lose 10% of your total gold) Added 'Menu Button' when selecting dungeon cards. A way to check the total amount of stacks you have on your characters. (By hovering over the character with the mouse, displays all the buffs/debuffs you have collected) Added 'Menu Button' when touching the cleanse orb to see if your characters has any curses. Increased boss monster stats in the dungeon. Fixed a game breaking bug when barrier is used on a crystal monster. Game Freezes. Rebalanced all Energy cards to +5% instead of 10%. Cost of using Golden Glows to purchase, Cleanse, Power ups etc.. will increases per floor by 1.

Eliminated card dupliction when pulling cards in the dungeon.

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[EDITED 28/01/2024]

- Added new content for character and game direction during the introduction of the game. - Added Champion King Tournament, after collecting all 4 seasonal cups. - Added Perks for becoming champion king and possible seasonal challenges to defend your title. - Added party members as challengers when battling in the Champion King Tournament. - Champion King perks include, lower prices when buying from the city item and furniture shop. 500 Gold and 3 training medallions are given every first week of each season.

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[EDITED 26/01/2024]

- New Dungeon Uploaded - Frozen Tundra - Fixed some enemy bugs that didn't execute. - Adjusted Diamond Tier characters to appear on certain times in the inn.

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[EDITED 23/01/2024]

- Fixed text description on Accessories. - Fixed Monster Quest counter in quest tracker. - Fixed Overcharge Unbridled for taking excess damage with stacks from damage debuff per action. (Using ability wont take damage debuff damage) - Added Card Choice - Boss Debuffs before battling dungeon bosses! - Additional cards are added. - Adjusted Mordecai Abilites, Provoke and Guardian Force to display for earlier skill access. - Fixed Guild Quest - When taking quest instead of exiting, the dialogue will loop back to quest selection. - Added choice to pay more Medallions for training when at home. Using more than 2 won't trigger the animation scenes.

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[EDITED 20/01/2024]

ADDED NEW CARDS

- Physical Power, +25% physical damage dealt when MP is full. - Magical Power, +25% physical damage dealt when HP is full. - Sixth Sense, +50% damage dealt for every sixth Action. - Strong Body, +0.5% Defense for each 1 HP missing. - Strong Mind, +0.5% Magic Defense for each 1 MP missing. - Advanced Barrier, +15% Damage & Critical Chance when Barrier is in effect. - Explosive Barrier, Deals 50 damage to all enemies when Barrier breaks. - TP Bestowment, Max TP + 5

edited card - Magic Mirror is now Reflective Mirror, 25% chance to reflect half damage taken.  - Fixed up AutoBarrier, when Barrier Points stops exceeding characters Max HP, MP is still used. MP will stop depleting when Barrier points is equal to character's Max HP. And Animation is played when auto barrier kicks in per action.  - Added a new card pull mechanic, only when defeating a boss, you get to choose from out of the 3 Elite Cards instead of 1 Elite with 2 Common types.

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[EDITED 17/01/2024]

ADDED NEW CARDS

- Fortune, A chance to pull Luck +1/+2/+3 card.

Luck now plays a part in adding Critical Bonus Damage besides trap room checks! 5 bonus critical damage is added per 1 LUCK. Example - 5 Luck does an additional 25 damage ontop of Critical (x2) base damage. Base damage = 9, Critical damage = 18 + 25 = 43 damage.  Bonus critical damage applies aftter enemy weakness/buff as additional damage and does no multiply/scale.  - Edited Lucky Charm Accessory, reducing Luck stats increase from 15 to 5 and lowered the cost from 500 to 400 Guild Points.  - Renamed some buff spells to to avoid confusion with it's name.  - Removed Fruit of Fortuity as a drop from the Bonus Room, can no longer be found due to the introduction of Fortune Card mechanic.

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[EDITED 16/01/2024]

ADDED NEW CARDS  - Power of Slashing, Gain 5 stacks of slash energy and receive 1 fear of piercing - Power of Striking, Gain 5 stacks of strike energy and receive 1 fear of slashing - Power of Piercing, Gain 5 stacks of pierce energy and receive 1 fear of striking - Arcane Essence, Gain 10 stacks of arcane energy and receive 1 fear of fire, wind, earth & water - Fire Essence, Gain 5 stacks of fire energy and receive 1 fear of water - Wind Essence, Gain 5 stacks of wind energy and receive 1 fear of fire - Earth Essence, Gain 5 stacks of earth energy and receive 1 fear of wind - Water Essence, Gain 5 stacks of water energy and receive 1 fear of earth - Light Essence, Gain 5 stacks of light energy and receive 1 fear of dark - Dark Essence, Gain 5 stacks of dark energy and receive 1 fear of light - MP Conversion, +50% max MP & -50% max HP  Adjusted the cost for purchasing Golden key. Now requires 3x of each crystal needed from the Merchant. Adjusted and lowered the cost of buying the crystals from the guild to 50 Guild points. (Initially 200) Adjusted and lowered the cost of Items for Mega Potion, Mega Mana Potion, Golden Elixer and Mega revival water. (Initally 2 for some items but reduced to 1) Fixed staking buff for Critical Mark, Side Step, Elude & Mana Reserve

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[EDITED 14/01/2024]

- Further Testing -  Fixed several bosses passive skill and debuffs for party member that wasn't working.

Magic Mirror Card - Reflect. Reflecting self healing spells and buffs. Fixed.

Adjusted Auto Barrier Card to apply after a successful action and MP -5 but gives 10 BP (Barrier Points) increases per stack.

Guild Quest that keeps looping onto itself and deosn't give other dungeon choices. Fixed.

Adjusted Monster stats scaling, for less tankiness at earlier dungeon runs.

Fixed a Debuffed party member when switching with Barry when doing his quest.  Added NEW CARDS - Punishing Armor Set as a low random card drops. A total of 5 punishing cards Punishing Helmet, Harness, Shorts, Gloves & Boots. No more than each piece can be worn per charatcer. Effect: CRITICAL CHANCE +10%, -3% HP & MP Regeneration. Full set effect: CRITICAL CHANCE +50%, -15% HP & MP Regeneration.

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Hello Patrons!

Some huge updates towards the RPG roguelike game has been made.
The game is still in testing phase but will be up as soon as no bugs are left hanging around.
Here's the list of what's new and what's been going on to ensure a fun and smoother gameplay!

[Dungeon Progression]

[Stats and Training]

[Class Element]

[Skill Mechanics]

[Soulgem & Accessories]

[Items and Treasure]

[Furniture and Pets]

[Card Game - Battle Breaker]

[Other Fixtures & Additions]

Element status menu stats for each character did not calculate properly.

Card buff in dungeon did not stack properly and hindered the amount you can stack resulting in loss of buffs.

Gigantus - skill for Bruce graphical and stats bug has now been fixed. When incapacited, escaped he will revert to his normal size.

When damage debuffs are applied on players and using Overcharge, players will take damage. This has been patched so when using Overcharge, you will no longer take debuff damage.

Elemental Exposure and Elememtal Protection was not stacking correctly and resutling in strange numbers to the character stats, lagging and eventually breaking the game.

Pet and party formation has been organized properly, to ensure the pet always stays as the last party member.

Fixed up rewards in the guild and text.

Fixed Bruce route when trying to help him find his lost item in Hollow Forest.

When re-introducing skill learn, several fixes towards the dungeon, gameplay mechanics and database has been made.

Added a display amount of Traning Medallions in inventory when selecting training.

Adjusted display in items and status to show category names permanently.

Adjusted Skill Learn, for all skills will cost a certain amaount of Training Medallions.

Fixed Battle Breaker Card battle that feezes the game.

Fixed Luther indefinitely giving you rewards after completing his test.

Adjusted all Zodiac & Nature selection to give different bonus parameters.

Adjusted Tournament dungeon, Tiles, Monsters, Bosses, adjusted due to mechanics changing.

Soulgems are availble for Pets.

Adjusted Training Medallions that can be obtained from doing the Guild Quests.

Adjusted Bruce's Route and added the NSFW scene and scaled correctly to fit the screen.

Added 4 Patreon Diamond Tier Charcters in the game as recruits (Cannot be romanced) - Bonus scenes will unlock when they reach a certain level between 7 - 10. (NSFW Scenes still work in progress but will add as soon as they are completed)


Progress Update Log 1 Progress Update Log 1 Progress Update Log 1 Progress Update Log 1 Progress Update Log 1 Progress Update Log 1

Comments

They all look so amazing!!! I can't wait to meet them all in game!

Daikitei

Thank you for supporting me and having him in the game! I hope you'll enjoy him as a playable character in the game!

Bara-Diction

Ben looks so good in your style

badaimrac00n


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