Hi all!
First of all sorry for the lack of posts. Due to health issues of myself and family members and on top of having covid, the last few months have been a struggle creating content.
But given that time frame of being unable to work, I had time to rethink the game process, style of play and battle system.
New changes!
1. Battle System -
The old battle system always felt like something was lacking. It wasn't engaging enough, very little to no tactical decisions. And after around 10+ battles it got very boring and repetitive very quickly. And agility had almost no effect towards the battle except who initiates the battle first based on the total of the party's agility vs the enemy's party agility
The new battle system features a Charge timeline. From characters
'Waiting', selecting a 'Command', and executing the 'Action'!
The waiting timeline is based on the Character's Agility, in order to execute commands and actions faster, agility will play a big role in this.
Cast Time: Instant, Slow, Medium, Long, Very Long
All Magic and Skills has a Cast Time!
After entering a Command the characters will enter a Casting Phase that progresses to the Action stage. While the characters wait, there is a chance that their commands can be interrupted.
And when interrupted this will send the characters back to the Wait timeline.
Physical skills cannot be interrupted but can interrupt Magic skills (This includes ATTACK) while it is in Casting Phase.
Successfully casting Magic Skills will have a knock back effect to those it hits on the wait timeline.
All skills have been edited to incorporate the new battle system.
Stackable states is still present, players will take damage at the start of their turn.
Swift skill, increases agility and can be stacked. This boosts the speed in which the characters progresses through the wait and casting timeline.
Dungeon Exploration
Exploration was lacking, travelling nodes are now present on a map and stepping on certain events will take the players to the event screen.
More traps are added and to progress the floor the play will need to find the Dungeon Key.
Fog of War is included in the exploration map to create a certain curiosity and suspence for the players.
Rebalancing of enemies stats and adjustments to furniture system is currently in progress.