1.3.1
Fixed FOV bug again.
1.3.0
Fixed the micro shimmering bug introduced in v1.2.5+ versions. Now this problem eliminated and any AA option can be used.
SSS Manager was reworked. Now the effect can be correctly disabled plus render textures and parent cameras + parent scripts (SEGI, Frustum Shadows) correctly destroyed.
AgX Tonemapper settings was completely reworked. Now using optimized color correction algorithm using LUT - same as native Post Processing Color Grading. Plus have all the options from the original LDR-HDR. (Lift, Gamma, Gain)in Full version
Background LUT Feature. Z-based Color correction. Can be used for stylized renderings or backgrounds. May produce artifacts at some brightest parts of the skyboxes. Note that this effect happens after the Bloom pass. Currently I don't have and options to control effect ordering.
'Next-Gen Soft Shadows' AND 'Screen-Space Shadows' options now can be correctly saved in the preset or scene files. Plus fixed the bug preventing NGSS from correctly switched off.
Next-Gen Shaders 4.02 Fixed Body Shader Alpha Masks functionality.
Next-Gen Face Type 1,2,3,4 + Body variants shaders has been removed. It causes so many problems + eats tons of memory for nothing. Use regular Face/Body shaders. You can use Shader Helper Plugin to auto swap to regular Face/Body shaders.
Download
https://afdian.com/p/33d7befc8df611efbf5952540025c377 (WeChat, AliPay)
TaxTalis
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