XaiJu
hanmen

hanmen

patreon


hanmen posts

Video Export with Audio - Update

View Post

Graphics Plugin Full v2.4.0

View Post

Graphics Plugin Full v2.3.6 HOTFIX

View Post

Happy New Year!

View Post

Video Export v1.9 Poll

View Post

Graphics Plugin Full v2.2.6

View Post

Particle Editor PRO v1.2.0

View Post

Graphics Plugin Update v2.2.2

View Post

Graphics Plugin 2.2.0

CHANGE LOG

NEXT-GEN SHADERS 4.15

  • Fixed the bug of the overlays not displayed correctly on the body shaders.

v 2.2.0

  • Light Cookie Texture manager for spotlight. You can set a cookie texture to imitate different light types like flashlight, windows, fans, or various types of disco and dance floor projectors.

  • New shadow resolution manager. Now, the shadow resol...

    View Post

I need you help in identifying the bug.

View Post

HS2StudioCharaEditor thumbnail fix

Here is the fixed version of the HS2StudioCharaEditor.dll that works correctly (and fast) with the Graphics Plugin 2.1.5

Replace the original dll in '/BepInEx/Plugins' folder.

Note that it will break the thumbnail generation for older versions of the Graphics Plugin.

View Post

Graphics Plugin Full v2.1.5 HOTFIX

CHANGE LOG

v 2.1.5

  • Fixed the Decals bug. Now they works correctly.

  • Fixed thumbnails of the scene files & char card files.

  • Improved the quality of the thumbnails.

  • Fixed the F5 bug preventing Graphics window open with HS2API v1.43

  • New Studio toolbar icon.

  • New warnings when you have disabled Screenshot Engine.

  • Fi...

    View Post

Graphics Plugin v2.1.5 + Fidelity FX 3 + New Screenshot Engine

CHANGE LOG

NEXT-GEN SHADERS 4.15

  • Fixed the bug of the overlays not displayed correctly on the body shaders.

v 2.1.0

  • AMD FSR 3. At last. The real technology kicks in. FSR3 Upscaling + Anti-aliasing. Best Anti aliasing solution nowadays plus can be used as upscaling to increase FPS. No frame gen. Credits goes to SangMan-Linux for the Unity 2018 port and other con...

    View Post

Upcoming Graphics 2.1.0 Teaser

Version 2.0.0 was pretty buggy. SO I've made a lot of fixes.

  • Reflection Probes bug fix.

  • SEGI fixes (UpdateGI)

  • GTAO previews upside down fix.

  • Some AgX switch fixes.

  • Rendered Screenshot crash fix.

  • Antiflicker is back.

NEW FEATURES:

  • AMD FSR 3. At last. The real technology kicks in. FSR3 Upscaling + Anti-aliasing. Best Anti aliasing solution nowadays plus can b...

    View Post

Decals poll

Do you like the decals? Which type of decals you want me to add to the package in the future?
Suggest your ideas in the comments.

View Post

Graphics Plugin v2.0.0 + Decals Pack

CHANGE LOG

v 2.0.0

  • New major feature - Deferred Decals. Se...

    View Post

Graphics Plugin Full 1.9.5

1.9.5

  • Preset Search Function.

  • Preset Filter Settings. Now you can choose which settings to load from the preset to keep some of your scene effects.

  • Presets now supports folder structures.

  • Better preset console logging. You can see the details which settings has been loaded/skipped, skybox and preset name info.

  • MapLightPresets now can be reset from the G...

    View Post

Graphics Plugin Update - 1.9.0

v 1.9.0

  • Color Grading has been reworked. Basically now can correctly operate colors in 32 bit HDR when using AgX mode. Plus, I've added some new effects from Blender (Exposure, Vibrance, Offset/Power/Slope, Channel Mixers). The old effects still there in the POST-TRANSFORM section. But, I recommend to do the color grading with the PRE-TRANSFORM tools in the first place.

  • Raindrop Effect. Creates a very realistic lo...

    View Post

Graphics Plugin Link

View Post

Upcoming Graphics Updates 1.8.5.

I was working on the few things. The main is the color grading. AgX was there for a while, but the color corrections was done in LDR. I had some consultations and research about how Blender does color correction and I'm trying to implement a linear color grading before AgX tonemapper, which can bring a great improvement in overall graphics. Actually huge improvements. You can see the demo screenshots with the new color correction.

Another problem is that CTAA applies after PostProcessin...

View Post

Tree Node Ordering for HS2

CONTENT

  • The plugin allows you to use drag and drop in the object tree for parenting and reordering.

CREDITS

GET

Tree Node Ordering for HS2

This plugin in the early access. This will be released free after few weeks. CONTENT The plugin allows you to use drag and drop in the object tree for parenting and reordering. CREDITS Based on: https://github.com/Njaecha/TreeNodeOrdering/releases/tag/v2.0.0

View Post

Next-Gen Shaders 4.10 Beta - Update

CHANGE LOG

NEXT-GEN SHADERS 4.10

  • Fixed a bug appeared in 4.08 with SEGI Texture was not applied.

  • Also fixed some opacity functions for Next-Gen Item Shader.

Update with the MEGA Link. The link should be the same.

View Post

Graphics Plugin Update v1.8.0

CHANGE LOG

v 1.8.0

  • Volumetric Lights. This was the most wanted feature from HS1 so far and I've finally got it to work properly. Very nice results and pretty fast. Same as Joan's IBL Plugin has. Will be available directly from the Lights tab. So it can be easily enabled on the existing scenes without replacing the light sources. Thanks to ElusiveCake again for pointing out some problems.

  • <...

    View Post

Overlay Mods Update

Recently, I've commissioned the Overlay Plugin update to ElusiveCake.
Now it has the separate Detail Overlay sections where you can inject Metallic and Gloss texture.

Plus, I've implemented the emission support in the Next-Gen 4.07 Beta shaders.

HOW TO USE:

  • Install the plugin. /BepinEx/Plugins folder. Replace the older one.

  • Open the character creator.

  • Navigate the Skin Overlays View Post

SEGI Scene

some scene for the new SEGI capabilities of lighting the scene with the simple map.

You can use my scene for the reference. Includes Sitri and character lights. Requirements - Graphics Plugin v1.7.5 +

View Post

Graphics Plugin Full Update v1.7.5

v 1.7.5

  • New SEGI Emission shader. Now supports most of the emissive objects (map, studio items, clothing). Thanks KKUL & Vixi the Magnificently Spooky for the help. This allows the complete new approach for lighting the scenes, especially for the interiors without relying too much on the sky intensity and Directional Lights.

  • SEGI blueNoise textures has been replaced by more optimized IGN noise.

  • View Post

Next-Gen Eyes v2.5 - Update

CHANGELOG v2.5

  • Deferred pass support.

  • GTAO/Amplify support.

  • SEGI Support

 

View Post

Graphics Update 1.7.0

CHANGE LOG

GRAPHICS PLUGIN 1.7.0

  • GTAO Reworked. Modified internal Unity's Deferred Reflections shader, so that Reflection Occlusion now applies correctly.

  • Multi Bounce feature was fixed. Now works correctly. Note: Multi Bounce automatically changes the AO color depending on the surface.

    Warning! View Post

Cityscape Cubemaps Pack

CONTENT

  • 32 cityscape themed cubemaps.

Extract in the root game folder, then select the cubemap with Graphics Plugin. To ensure fast and easy cubemaps loading consider to use Graphics Plugin Full/Lite version 1.2.0 +

AVAILABLE IN THE SHOP

https://www.patreon.com/hanmen/shop/cityscape-cubemaps-pack-1...

View Post