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hanmen
hanmen

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Graphics Plugin v1.2.0 + Next-Gen Shader v4 Beta

1.2.0

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Graphics Plugin v1.2.0 + Next-Gen Shader v4 Beta

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I Don't understand the question - you don't need to disable SSS to use GI.

Hanmen

Thanks, and regarding below? I'm scratching my head badly about that: Also, do we need to disable SSS when taking advantage of GI? I noticed that with SSS on, your Eye shaders receive proper lighting when in dark, but without SSS eyes turn completely black when not directly illuminated. Thank you!

Archimalaka

only original resolution. Upsampling should be 1, Resolution - match the game resolution. and screenshot size too.

Hanmen

Hello Hanmen, rendering screenshots by F11 with CTAA even with upsampling equal to 1(warning mentions 1.0+) leads to general blur and low-res-like look of renders. Does it mean CTAA is not to be used with F11 at all? Also, do we need to disable SSS when taking advantage of GI? I noticed that with SSS on, your Eye shaders receive proper lighting when in dark, but without SSS eyes turn completely black when not directly illuminated.

Archimalaka

Why can't I switch languages with this plugin

ζž—ζž—ed

update your game

Hanmen

I've tested it using a backup and the plugin failure issue occurs as soon as I overwrite the BepInEx folder, what is the reason for this, it's currently causing me to not be able to use it properly!

Peak volt

I worked around this using the environment light. Turn it up and use SEGI's ambient occlusion (not postprocessing) to fix the skin lighting.

Logan A. MartΓ­nez

Hello! The eyes become completely black when I am using SEGI for character lighting. I have to use a separate light source for eyes to not be black but then the characters skins become washed out from the lighting. How do I get around this?

Rasmus

Got it,thank you for your hard work Hanmen😊

aaaiiiiaa

Thank you, Hanmen! Sorry to ask a follow up questions. I noticed that my Material editor is now much less responsive than before I installed the new shaders and 1.2 graphic plugin. Every time I scroll, there would be two second delay. πŸ˜• I don't know if it's related in anyway, but do you know what might be the issue here? Just a shot in the dark and I'm not saying it's caused by your plugins 😊

James

yeah you need to set CTAA Anti Aliasing.

Hanmen

Hi Hanmen, when ever I try to adjust the field of view under settings, the girl's skin would turn all black and it's almost like another girl would spawn out of the now darkened girl. The new girl would look kinda goofy. I was wondering if you know what the problem is? Thanks!

James

for the skin - not. For the clothing - I'm working on automatical shader swapper plugin that will change all clothing shaders automatically.

Hanmen

The Next-Gen Soft Shadows is very good, but shadow casting does not work with the game's default skin and clothing. Will the Next-Gen Soft Shadows add support for default skins and clothing in the future?

aaaiiiiaa

Got it, that explains why the Iridescent clothes doesn't load automatically in this particular card that I mentioned. Thank you so much for the explanation, πŸ™ŒπŸ»πŸ˜Ž, Have good one.

Ulises-Gus

SEGI Support... But what is SEGI and how will it imporve the characters? I'm a beginer....

haley3388

You need to use change shader to anisotropic, and if it was Iridiscent - you need to enable it in the material editor keywords in the bottom - SPECULARSETUP_ON and IRIDISCENT_ON

Hanmen

Recently I bought this Plug In for HS2, there is carpet with several files called Shader Resource. Now here is the problem that I have, I have card of Lucy, from Cyberpunk, when I load the card a notice from the game tells me this: Could Not Load Shader.Hamen/Anisotropic Iridescent Cloth Alpha and Cloth Cutoff. My question is: Where exactly the folder Shader Source should be installed? In the folder for Mods or in a different carpet of the game?

Ulises-Gus

sure

Hanmen

I have a question with the Anisotropic Shaders, can you help, please?

Ulises-Gus

Noob question, but... Is this the same graphics mode that launches with F5?

crimsoncriss

New features still currently in WIP state. You don't need to wait. Because I offer Beta version for free inside the Graphics Plugin v1.2.0 Full

Hanmen

Awesome! Can you clarify this? "when I'll finish integrate all new features" . What are those new features, should I wait for the new shaders or is this already perfectly usable with the beta ones?

Ruykiru


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