1.2.0
This version comes with Next-Gen Shaders 4.0 Beta! This is an initial BETA version of the shaders and contains all required modifications to make new shadows and SEGI working correctly. Plus new hair dithering. This is temporary version and won't be updated. I plan to release 4+ version as stand alone product when I'll finish integrate all new features, then I will release v3 for FREE, you can purchase the new v4 or stay on Beta versions.
Next-Gen Soft Shadows support. New shadow shader replacing internal shadows. Enable it in the 'Settings' Tab.
Screen-Space Shadows. New screen-space contact shadows. Enable it in the 'Settings' Tab. Warning, consider to use 1 Directional light while using this or it will have shadows artifacts.
SEGI support for Next-Gen shaders. So, finally you can use SEGI on the character, but the downside is extra performance impact.
Fixed old annoying bug with CTAA was not applied to SSS shaders and caused edge outlines. Now this working correctly. Also I've reverted back the CINA_SOFT and CINA_ULTRA. Now it's working correctly and doing the actual pre/post upscale as intended instead of upscaling the whole image. To make this AA actually smoothing the edges you need to set Temporal Jitter Scale to 0.5. New option here is FILTER DITHERING - so if you using Clothing shaders 4 and Next-Gen 4 Beta it can do nice filtering.
Pixelize effects has been combines into one effect.
Cubemaps Caching. This is an essential change Graphics plugin helps to greatly optimize Graphics Plugin loading times. When you loading a game there was very huge memory load by generating previews for every cubemap that you have in the folder. Lets say you have 10Gb of cubemaps - and it took up to few minutes to process all of that. Now it's solved by caching the thumbnails - so on your first launch it will generate previews for every cubemap and saves it in the folder. On the next launches it will reuse generated previews instead of generating them - this saves tons of memory and loading time up to 200-500%. Every new cubemap you will add to the older will be cached on the first launch.
Hanmen
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