XaiJu
Chrysanthemum Games
Chrysanthemum Games

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Weekly Update - 27 November 2023

Hello again, all!

The early access version of the game's end should now be there for all of you; I hope those of you just getting around to it (or who do so in the next little while) enjoy it!

Meanwhile, I'm beginning the editing phase. The first step has been to make a sort of 'reverse outline,' where I go through the whole game and map out what scenes happen where and what's important about them and all of that. This helps me get the 'zoomed out' view of the whole game, as you will, since I definitely can't hold all that information in my head at the same time. It's going to be a useful tool in helping me decide what needs to be trimmed, moved, or changed to make more sense or be paced better, for sure. 

I'm also making some tentative progress on the revamped personality and skill system, but I'll leave more information on that to a later post, I think. Suffice to say I'm hoping to both streamline some things and also make the PC's personality feel more relevant to their relationships with the other characters. One big spoiler: I'll be doing away with friendship/romance points completely. I've never really liked making those come down to an 'approval meter' anyway, and the system I'm going to put in place to replace that should make relationships of all kinds feel more organic and responsive to the player's actual choices. Plus, there will no longer be any need to pick flirt options! (There isn't even really currently a need to do that, but I know some people can feel kind of pressured to do so at least a few times, because of how games like this usually work.)

Anyway. That's it for this week; I'll be back in this slot next week with more good news, I hope! Stay well out there, everyone.


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