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danielhkwan

danielhkwan

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danielhkwan posts

Life Update (No Impact on Wandering Blades)

Hey everyone,

You may have noticed that I've been a bit quiet here and I wanted to give you a bit of context. My grandma has been in the hospital for the past few weeks due to pneumonia complications and has recently been put in palliative care. Things have been tough for my parents as they prepare for what's coming and I've been doing my best to support them.

I've been quietly working on some behind the scenes stuff with Wandering Blades - mostly trying to find an artist for the...

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Wandering Blades Art Preview: The Outlaw!

Still waiting on the final illustration, but check out this amazing preview of the outlaw class art by the talented Lim Li Wei!!!

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Quickstart Update

Hi everyone,

I'm finalizing even more aspects of the Wandering Blades core rulebook and have brought on my final contributing writer to the book! They'll be starting work in November, so expect updates by the end of the month.

As for the quickstart, I've been messaging my publisher about getting updates to the PDF complete. I'm hoping that they will get something back to me by the time I'm back from San Francisco. We are so close to the finish line on this and I am so grateful for...

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Class Preview: Scholar

Here it is, the first complete preview of the scholar class! I've been hosting action movie nights in my Discord server (which you should all have access to) and the most recent viewing party of the 2011 Donnie Yen movie Dragon really helped me clarify the direction of this class!

Now, it's all about refining it. I hope you enjoy this preview. If you have any feedback, please leave a comment or post in the #wandering-blades-feedback channel on my Discord server!

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Wandering Blades Art Preview: The Youxia

Here's another art preview! Lim Li Wei is going to be doing a lot of the illustrations for the book. This piece is incredible!

 

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Update to Healing & Reactions in Wandering Blades

I've been watching a lot of wuxia and action movies in my Discord server (you should all have access) and have started making minor changes to the base systems of Wandering Blades. Here's the updated text for healing.

Rest & Recovery

Outside of combat, PCs heal 1 HIT POINT (HP) and QI POINT (QP) per in-game day. They also recover 1 WOUND per week. Additional HP and QP are replenished during rests. If you are interrupted during either type of rest, no ...

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Wandering Blades System Updates

Hi everyone! I'm still working on the core rules, but wanted to provide an update on some of the mechanics that I've decided to update based on discussions in my Discord server.

Attribute Score has been removed. Anything that required the attribute score will now read as 10 + Attribute Bonus. This streamlines the game a bit, since the score was a bit of a redundancy, and frees up space in the character sheet.

To account for urban wuxia adventures that will be in ...

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Wandering Blades Preview: Martial Arts Manuals

I've completed a draft of a new section in the equipment chapter of the core rulebook on martial arts manuals! Here's what it's currently looking like!

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Martial Arts Manuals

Martial arts manuals are a common element of wuxia fiction, where they are often depicted as rare records of unique martial arts that enable characters to advance their abilities at an accelerated rate. These contain detailed instructions on learning p...

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Scholar Class Thoughts

Now that Gen Con is over, I feel like I have time to collect my thoughts and decompress. I didn't even attend, but having the physical copies of the Wandering Blades quickstart out in the wild really stressed me out!

I've settled on something potentially radical compared to the other classes: I think the scholar won't have techniques of their own.

Like all of the other classes, I want players to have access to every class feature from the start (with room to grow...

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Wandering Blades & Wicked Congregation at Gen Con

I'm so unbelievably proud of this achievement and am grateful for all of your support! This has only been possible because of you.

Rest assured, I am hard at work on the new scholar class. I think it'll be very distinct from the youxia and outlaw!

I have also updated the files on my Itch.io store, so if you aren't attending Gen Con, you can still get the latest version!

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The finalized Wandering Blades quickstart is here!

Working on Wandering Blades has been a huge passion project for me, and I could not have made it this far without your support! Attached is the finalized print version of Wandering Blades alongside a fillable character sheet!

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Wandering Blades will be at GEN CON 2024!

That's right, the Wandering Blades quickstart will be available in-print at Gen Con 2024. My publisher, Plus One Exp, will be selling a limited number of print quickstarts to help get the word out about the game! They will be at booth 241!

I will be getting the final PDF edition of the quickstart alongside fillable character sheets this week. So I'll be sure to post them here and on Itch!

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June Wandering Blades Update

Hey everyone,

Apologies for the silence here. Things have been busy with Wandering Blades and I find myself adding new content every couple of days!

I am on-track to release a June quickstart update for you folks. This will include updates to NPC formatting, revised exploration rules, minor changes to healing, and an expanded starting adventure! I also plan on putting out a new design notebook video...a lot has happened in my book!

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Playtest Preview: A Heavenly Treasure

Due to family reasons, I was unable to attend CanGames in Ottawa to playtest Wandering Blades. That said, I will be heading to Anime North here in Toronto for panels and playtesting! I've been a bit dissatisfied with the Wolf of Longshan adventure and wanted to try something better suited to one-shot, convention play.

I am currently working on a story called A Heavenly Treasure, where a group of martial arts disciples must travel to a borderland town to settle a dispute be...

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Clarity on Range Categories & Encounter Zones

Hey everyone! I've been hard at work preparing for playtests at CanGames Anime North this month. While doing that, I managed to write clearer guidelines on range and encounter zones. They are currently live on Itch!

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Range categories are used to help organize a character’s position relative to their allies and opponents in combat. These categories are used to determine if a character’s weapons or techniques can be used on an opponent. Whether combat is ...

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Idea Sharing: Sunder Maneuver

Now that the latest update to the quickstart is out, I am pivoting my efforts to the complete core book. While reorganizing all of the content to ensure accessible flow, I had a random thought: characters should be able to break weapons in combat.

So here is my initial idea.

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Special Maneuver: Sunder (Action)

When attacking an opponent's weapon, the attacker rolls a melee attack using STRENGTH against a difficulty determined by the target's r...

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Itch.io access to the updated Wandering Blades quickstart

The April update to the Wandering Blades quickstart is now available on Itch.io! I've made a couple of minor formatting and rules changes in response to some virtual playtesting that I've conducted.

Daniel

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Wandering Blades Quickstart - April Update! | EARLY ACCESS

Here it is, the April update of the Wandering Blades quickstart guide! I will be releasing this on Itch at the end of the month, so enjoy this early access update!

In this version of the quickstart, we've added the following new features in addition to updating the rules for movement:

  • The outlaw class

  • Sample NPCs and adversaries

  • Reputation rules

  • Character advancement rules

  • A basic adventure, The Wolf of Longsh...

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Animation breakdown: Blades of the Guardians

I will have the next version of the quickstart guide available to PDF champions this week! While waiting on my editor to get me feedback, I wanted to provide you folks with a breakdown of this fight scene from Blades of the Guardians, one of the initial pieces of inspiration when I started designing Wandering Blades over a year ago.

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Wandering Blades Reputation System Preview

Hey everyone! The next version of the quickstart is almost done! We managed to also include the reputation system! Here's a preview.

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Player character exploits in Wandering Blades are the driving factors behind their REPUTATION. This is a series of scores that can be used to guide NPC interactions with player characters. Each character has the following REPUTATION SCORES:

  • Martial - their relationship with martial artists, secret so...

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Wandering Blades Quickstart Character Sheet!

I won't lie, I've been struggling with the character sheet for Wandering Blades. Making a character sheet that flows well, is accessible, and is easy to read has probably been the more challenging parts of this project. It's really made me appreciate excellent graphic design from games like Mothership!

This is the last-minute character sheet I'll be bringing to Breakout Con this weekend. Let me know if you have any thoughts! View Post

Replicating video game combat in Wandering Blades

I think you folks might enjoy this short breakdown of how a combat encounter in a dynamic game like Ghost of Tsushima can be replicated in Wandering Blades!

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Wandering Blades March Quickstart Update

Hey everyone!

A couple of big updates on the next version of the Wandering Blades quickstart! It's complete and now being edited! The quickstart has nearly doubled in length and has the following additions:

  • Weapon updates and additional equipment tables
  • The outlaw class
  • Sections on optional combat rules, exploration, NPCs/adversaries, and character ...

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The Outlaw Class - Idea!

One of the things I'm working on with the outlaw class is versatility. I don't want it to simply be a rogue in the D&D sense, nor do I want it to function like a bard. 

My goal with the outlaw is to provide the sense of customization that the youxia has, but related to checks and leveraging focus/intellect. At the core of this is the idea of "talents". I love the idea of a trained-expert-master progression with a lot of player choice, but I'm currently trying to make sure train...

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Wandering Blades Test Adversary: White Wolf of Longshan

I'm back from Japan and wanted to share an NPC I wrote while flying back!

If you've been following this page for a while, you will recognize the name Longshan as a location in my Land of Blades campaign setting! For the next iteration of the Wandering Blades quickstart, I am writing a short mini-adventure about a mountain village called Longshan and the plight of the inhabitants as they deal with an animalistic killer who wears wolf pelts. 

Building on 2024-02-05 14:39:00 +0000 UTC View Post

Patron access to Wandering Blades on Itch.io

If you folks have an Itch.io account, this link will allow you to add it to your library! Thank you for your support!

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The revised Wandering Blades quickstart has ARRIVED!

Hey everyone!

I am pleased to write that the revised Wandering Blades quickstart guide is ready! In this version of the quickstart, you will find the following elements of the game:

  • Character creation basics
  • The youxia class
  • Basic mechanics
  • Combat mechanics
  • An example of play

This is by no means a complete product, but it is enough for you to get a clear sense of the d...

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Wandering Blades has a cover!

I present to you...the cover of the Wandering Blades quick start guide illustrated by Leia Ham! I am currently in the process of laying out the PDF and am so excited to finally get it to you folks!

- Daniel

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Wandering Blades Quick Start v.2: Overview

Hey everyone! I'm currently in the middle of laying out the next version of the Wandering Blades quick start! While I do that, I hope you enjoy this quick overview of what you can expect from the final product!

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Quick Update!

The revised Wandering Blades quick start is just about ready! We've completed all of the writing and are just in the process of finalizing edits before moving to layout. I've also received a draft of the cover art from our artist and IT IS AMAZING. I can't wait for you folks to see it!

In the meantime, I will be dropping another notebook video in the next day or two - this time of our working digital doc outlining the reworked system for the game (we're tentatively calling it "...

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