XaiJu
flannaganthered
flannaganthered

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Red's Wrap-Up (October edition)

Hello again!

As promised, I'm back again with a quick update shortly after the end of October. Most of my time the past couple weeks was spent drawing this up to try to get it done for Halloween. As usual, the full set, high-res, and PSD will be coming in additional updates after this one. 


Now that we're in november, it's looking pretty likely that I won't quite be able to finish Pod's New Program by the end of the year like I hoped. I'm still going to work at it but for now I think I'll plan to really prioritize the Samus animation so I can get that out of the way for good, then my attention can be a bit less divided going into the holiday season and the new year.

That being said, I'm pretty close to having a "skeleton" build of the game ready to show. That is, all intended features are present at least in a placeholder form. Getting everything to work consistently and in an expandable way has been my primary goal from the very beginning of this project, so even though the finish is still a ways off, this will be a major milestone. And even if there isn't a lot of finalized content, I'm hoping to share this build around the start of the new year so you can at least see the progress that's been made.

Here's some of the remaining features I need to add:

I'm sure there's some minor functions that I'm forgetting, but that's the major stuff that represents most of the programming work. Art wise, I'm sure everyone is ready for a visual update, so I'm hoping to provide something along those lines in the next build as well.

I think that covers it for now, you'll hear from me again around the end of november! Thanks for sticking around and thank you for your support!

-Red


Red's Wrap-Up (October edition)

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