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MrPrimate
MrPrimate

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Development Update May 2023

Hello Adventurers!


We have just had a spring bank holiday here in the UK, and we visited the Critch Tramway Museum in Derbyshire. It's full of historic trams, and several of them run through the nearby hills. Anyway, you probably don't want to hear about that, so...

This month most of my efforts have been focused on Tokenizer, Pathmuncher and reworking many Waterdeep Heist scenes.

Tokenizer has experienced some significant power-ups this month - it's most notable features are that you can now apply masks to specific layers, clone layers, create custom masks, and use a magic lasso to remove parts of a layer. I'm hoping to put together a video of how to use the new features later this month.

The end result is it allows you to make those "reaching out of the frame" effects that I know so many folks crave.

Pathmuncher has also received a fair bit of rewrite (which has not yet been released at the time of writing this). For some improvements to parsing, as well as to support some upcoming improvements to Pathbuilder.

Kurindal has been hard at work on the Waterdeep Dragonheist maps - they are back and white and not really made with VTT's in mind. They also have a whole bunch of variations for seasons. The effort required a _lot_ of changes, but it's complete now!

Thank you for your continued support.

Jack/MrPrimate


Condensed Change Log

DDB Importer

Tokenizer

Adventure Muncher

Pathmuncher

Comments

Some of the newer adventures, or revised adventures will already not map correctly due to data changes. It should keep working, but adventure quality will likely degrade over time as DDB update their adventures

MrPrimate

Current V9 user - If I keep my module version and browser installed cookie version the same and don't update, will I still be able to use the adventure muncher at next release/ the v11 stable release cycle?

Kevin Anderson


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