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Changelog:
Giant ENB Update:
enbdepthoffield.fx
New optimized algorithms, better performance
Two new bokeh shapes: hexagon and oval
enbbloom.fx:
Updated to much better quality bloom algorithm, which is not making daytime bloomy
Also added possibility to make bloom noisy
enblens.fx:
Two new types of lens shapes: "+" and "x" shape (first one will be used for default settings)
Lens will react to white lights and be colored aka rainbow effect (can be disabled)
enbeffect.fx:
Some effects were ported from enbeffectpostpass to enbeffect for better interaction with game's colors
Added Shadows Midtones Highlights editor
Added Color Temperature editor
enbeffectpostpass.fx:
Raindrops On Screen effect: fully customizable, appears only on rainy weathers, fades away when in interior
AMD FidelityFX CAS: Low cost/high quality sharpening
LUT Texture for every weather (textures are empty yet but you can edit them for yourself)
New Vignette shape
Film Grain effect, will only be seen in dark areas on the screen by default
Depth-based Chromakey effect
Also updated config and added working weather list so you can have your own enb config for every weather (not working with .fx shaders)
Weather update:
A little bit correct sky colors for sunny weathers
Improved sun config with better sunrises and sunsets
Minor lighting changes for daytime/nighttime
Clouds update:
More realistic colors for Clear, Cloudy and Thunder cloudhat clouds, much better interaction with the sun
Lensflare update:
Calibrated lens flare for new sun settings and some other minor changes
İrfan Albayrak
2025-06-11 23:26:09 +0000 UTCyadro
2024-06-28 00:32:31 +0000 UTCkeskin
2024-06-28 00:29:07 +0000 UTCyadro
2024-05-28 07:24:11 +0000 UTCHaapanen
2024-05-28 07:22:02 +0000 UTC