XaiJu
YedaGames
YedaGames

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Weekly progress report #140

Can't get enough of Blake in see-through nighties.

Hello. Time for our regular progress report. As much as I'd love to tell you that I'm almost finished with the demo, it's not yet true, although I've made pretty good progress this week. I did lose couple of days to some other factors, though. All in all, it wasn't too bad.

One thing I have to mention is that it's still not clear to me how am I gonna structure some of the later events here. As of now I've got days 1–3 sorted out, then fourth one is practically finished, and then a bunch of random scenes that technically could be lined up but they kinda mess with the whole «Blake needs to go to work» system, and I'm not sure if it's a good idea to just give you scenes with the «next day» title card between them. But that's not that big of an issue, and I'll figure it out. What's important is that I made some sexy scenes with characters a lot of people wanted to see together (Iris+Pepper anyone?).

So, that's it for now. There's gonna be a picture set next week, and maybe one more event poll (depends on how much time I'll have left for it, but it might go in v0.18 eventually), so stay tuned. Thank you, and have an excellent day!

Weekly progress report #140

Comments

If flow is getting complicated, I think you want to make sure that you know about the call statement. If you use "call labelname" instead of "jump labelname" then at the end of the scene you can use "return" to automatically go back to where you came from without having to keep track in a variable or anything like that. It's useful if any of your scenes could need to trigger from multiple places.

Wild Bill


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