XaiJu
DroidCartographer
DroidCartographer

patreon


Foundry VTT V11 integration complete + V10 update

Hey guys! Finally all 3 DC modules are ready to be used with the latest Foundry core version.

Foundry modules 0.3.0 changelog:

-Imperial City integrated (Ecumenopolis_Imperial compendium)

-Ruined Ecumenopolis integrated (Ecumenopolis_Ruined compendium))

-Modular Seabed and Sea caves integrated. (Seabed compendium)

-Scimitar-class Starship, T6 Shuttles in 3 variants added to Starships compendium.

All compedia are neatly gathered together with the new Compendium Folder function.

If you encounter any unnoticed bugs in the V11 integration, please reach me out in Discord, I will fix them :)


Foundry V11 Installation:

DC-core manifest URL: https://www.dropbox.com/scl/fi/trphikt8lm4ryyfq54299/module.json?rlkey=3eipe0a60scosuuo1q5il94fv&dl=1

DC-starships manifest URL:  https://www.dropbox.com/scl/fi/ep6vfg6591c1ai8tcda4q/module.json?rlkey=pur62vff5qs2j8tvs0uyrdujg&dl=1

DC-maps-modular manifest URL: https://www.dropbox.com/scl/fi/i7dsmmpjysnb9y60jw7ys/module.json?rlkey=fj5mwxllx4qbfgp5t9tsi8yz0&dl=1 

You may be suggested to install all dependencies automatically, press yes.
After enabling the modules in your game world, just create a scene with grid size 140, and drag and drop actors from compendia into the scene.

Dependencies: Levels, libWrapper, TheRipper93's Module Hub, Token Attacher, Wall Height


Foundry V10 Installation (In case you still use it):

DC-core manifest URL: https://www.dropbox.com/s/8uvb3o5b8wrbs19/module.json?dl=1

DC-starships manifest URL: https://www.dropbox.com/s/046l3lf46pubxdp/module.json?dl=1

DC-maps-modular manifest URL: https://www.dropbox.com/s/ioezgg62sz8abif/module.json?dl=1

After you boot up your game world, you will be suggested to import compendiums. Say yes.

If you already have these compendiums in your world, you may manually delete them, and reimport through Configure Settings - DC_Maps_Modular/Starships - DC GM Menu - Force Reimport, then press F5

V10 Dependencies : Token Attacher, Levels, Wall-Height. DC-core is required for all the other DC modules.

Foundry VTT V11 integration complete + V10 update Foundry VTT V11 integration complete + V10 update

Comments

this crashes in v12, tried on two separate instances

Jeff Anderson

Hey DC, would you be willing to release nonmodular versions of your maps that are configured with you're own professional eye? It would be really helpful to be able to load up a "default" Imperial prison for example if I need a map on the go.

Javontay Peoples

Hey Malte, I had fixed the broken links, try again! They should now lead to the proper V11 manifests

DroidCartographer

Hey DC, that sounds awesome and must have been considerable work! 🤯 I am on FVTT 11.308 and when using the link for the DC-Starship manifest, I get an error message, that the manifest is for FVTT 10. The modular maps pack returns a "module validation error".

Science1337

Maps should be located to be in the DC Battlemaps folder, as actor compendiums. They are currently missing when used with some game systems, I'm working on a fix. You can always contact me in Discord and describe your issue!

DroidCartographer

Am I missing something, or are the maps not included in these modules? If so, how do I import them


More Creators