Introducing eLITE RT
What is it?
eLITE RT is the first member of our new family of shaders called "eLITE". eLITE shaders are supposed to be as light as possible so you can easily run them on any hardware, being old, handheld, or low-end. Yet a useful shader for high-end devices as they will have almost no performance impact
2024-12-28 15:49:10 +0000 UTC
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Release notes:
CompleteRT 1.6 has been released with a handful of improvements. This update focused on the feedback we received from our users to meet their demands and go beyond their expectations. This version of CompleteRT includes noticeable optimizations, quality improvements, and compatibility upgrades.
Now you can use the new advanced upscaler to go down to 33% while having bett...
2024-12-28 15:46:24 +0000 UTC
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Release notes:
CompleteRT 1.5 update gives you a better experience with the shader. And more importantly, it is finally fully compatible with DirectX 9. As for new features, it allows you to modify ambient light using different features. Ambient light removal helps reduce game-ish-looking lights and replaces them with the shader's advanced lighting features. Combined with sky-lighting, introduced in CompleteRT 1.4, you can make the overall c...
2024-10-13 15:13:05 +0000 UTC
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Release notes:
CompleteRT 1.4 update changes almost all aspects of the shader for the better. Diffuse Illumination looks better. Reflections look sharper and more accurate than before. And the AO is more customizable. The shader is now more reliable than ever. All these changes, on top of them, performance and stability improvements, make the update worthy of being called a Complete revamp. With all the boring bugs being fixed now, for sure, this update is deserving o...
2024-06-29 18:23:07 +0000 UTC
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COMPLETE RT - UPDATE 1.3 RELEASED
Release notes:
1- Complete implementation of ReSTIR-GI:
As with the previous update, I partially implemented the spatial part of ReSTIR-GI. With this update, the temporal dimension is also implemented; Resulting in a more accurate image with a better performance.
A full implementation leverages the data already processed in previous frames to help find the best samples. Unlike the spatial dimension, it needs to sampl...
2024-03-27 17:49:00 +0000 UTC
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COMPLETE RT - UPDATE 1.2 RELEASED
Release notes:
1- Massive noise reduction and increase in fidelity:
Introducing multi-sample ray tracing for CompleteRT using an efficient and effective method called spatial reuse, inspired by ReSTIR GI. This new feature can help you increase details in your lighting and shadows while keeping a relatively low performance overhead.
Here is an example of...
2024-01-01 23:34:42 +0000 UTC
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If a month have been passed since your last subscription and you lost your role, make sure to DM your email connected to your patreon to me “The Nice Himself” in discord so I will give you back your role. In the future, a robot will do that automatically -hopefully-.
Best regards, MJ Ehsan.
2023-11-30 23:38:12 +0000 UTC
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COMPLETE RT - UPDATE 1.1 RELEASED
Release notes:
1- Improved reflection quality A LOT using an actual GGX BRDF over the previous approximation. It gives much more realistic rough reflections while producing much less noise.
2- Improved overall denoising quality, especially for shorter history lengths. So if you want more reactive lighting, you can feel even more free to reduce the history length.
...
2023-11-30 23:34:43 +0000 UTC
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"CompleteRT" is there to revive the look of your games. Using the power of ReShade, this Ray Tracing shader can be injected into almost any game you like.
What is CompleteRT?
CompleteRT is a shader that provides Global Illumination effects including "Diffuse Illumination" and "Specular Reflection" while improving the in-game ambient lighting with "Ray Traced Ambient Occlusion". This shader wor...
2023-11-01 10:52:29 +0000 UTC
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