Dear friends and patrons!
First of all, thank you greatly for your patience and support. It's always an issue when a game developer is below the radar, and keeps supporters in the dark, but things are about to change.
The delay with the March update was caused by some technical problems. And now we're rolling forward at double speed.

Please, enjoy the release of Blood Raiders v0.1.3.A. This important update transitions the game to more advanced 3D assets, characters, and better animations. Check out the changelog for more details.

CHANGELOG v0.1.3A
Changed objects:
- new 3D model for Troy
- new 3D model for Gatekeeper
- new 3D model for Sin Collector
- new 3D models for sinners: kneeling, on all fours, standing, crucified.
All changed characters have new animations, better textures, and improved level of detail.
New objects:
- demonic stone portal;
- demonic altars;
- demonic statues;
- stone arcs, walls and columns;
- lava stones;
- ruined stone floor.
All 3D models have been resized and enhanced for low-poly environment, and optimized for quality/performance balance. Besides, additional light sources have been added to multiple locations on maps for a more vivid and immersive experience. The Purgatory looks so much better than before!

This update contains two enhanced maps. The third map "The Burning Caves" with improved 3D objects, monsters, and Inquisitor characters will be presented in update v0.1.3-B. It's scheduled for release in early May. And I can't wait to deliver this new content, because it's really cool!
The best part: this update is available to ALL patrons at once! You've all been waiting extra time and I'd like to make it worth it. The download link is now available on Discord in the #patreon-build, #funny-bunny-tavern, and #red-lounge channels for patrons only. As always, if you encounter any technical issues while playing, feel free to contact me on Discord or Patreon to resolve an issue.
The development process is a bumpy ride, but the result is worth it! Enjoy the new game update, share your impressions, and expect more regular updates regarding the development process: weekly devlog, screenshots, sketches, etc. The game content is being produced every day, so there's a lot to share.
Oh, and get ready for our first voting poll this weekend regarding the level of violence in the game. While gore for the sake of gore is not everyone's cup of tea, the game is called Blood Raiders for a reason. So we'll find out how far players wish violence to go.
Thanks again for being on board Blood Raiders! Keep playing and stay tuned!