XaiJu
digitalfurbelow
digitalfurbelow

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GrowthRPG V0.6.4

Itch.io Link

Changelog

Last big content update, new final dungeon added to the game, the entrance is at the big tower. I'm still a bit sad that I can't do a big overarching quest but It was lots of fun getting all the effects working and designing everything. And I'm glad that there is at least some since of finality to the game. Definitely interested in hearing feedback on it, especially in terms of balancing.

Update: Fixed an issue with not being able to descend in the dungeon. Latest version is 6.4a

Theres an issue with descending in the final dungeon taking you outside of the map, until the hotfix goes up this can be fixed via the ladder in your inventory

GrowthRPG V0.6.4

Comments

I'll experiment around a bit by giving them several superior essences and other items. It could just be the battle sequence itself as I recall in the previous overworld it would show their increased stats but when engaging in battle there is no change in XP gain or stats when fighting them even though they go through the after-battle growth sequence. The only other work around is just giving them some potions to increase their stats before dismissing them and fighting them for larger XP gain.

Robert Blake

They will level but it takes them some time, they are essentially treated as having 0 XP, you would need to get them up to their current level for them to gain any more. I know what I need to fix for this, but I haven't come up with an elegant solution yet

DigitalFurBelow

I discovered that you could modify the character's body part sizes beyond the slider limits allowed. In the character data which you can copy and paste, simply editing where the maximum would either be 1.0 to 0.0 you can change it to something like 2.0 or more. Far as I know the data doesn't recognize anything beyond negative like -0.5 But this does allow as bit more fun customization if you wanted a character with a longer neck, bigger torso size and so on. Wouldn't mind having a advanced debug menu to have these stats shown in the editor sliders than having to scroll through the lengthy character CSV lines. So far the bug with the companions not leveling up each time you fight them is still present. Maybe has to do with the Ego function, treating the victory as running away so their levels reset back to normal instead of increasing for next fight ?

Robert Blake

should be all good now

DigitalFurBelow

Just want to make sure its not too hard or unfair

DigitalFurBelow

yep someone just told me about the descend issue, going to be fixing that real quick. Hotfix should be up within the hour, sorry about that.

DigitalFurBelow

One thing i noticed while playing this update (unless i am just dumb and missed something) I can't seem to progress floors in the Sewer Dungeon and most of the enemies are spawning in the floor.

Ryan Tett

For balancing, looking for anything in particular? I can compare anything you need

juntuenoji


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