XaiJu
digitalfurbelow

digitalfurbelow

patreon


digitalfurbelow posts

Thank you everyone

I just wanted to say thank you to everyone that supported me and made this possible. It is amazing that I was able to do this as a job for the past 5 years. Theres still plenty I want to do with the GrowthRPG but its kind of a miracle that it even got this far and I want to thank all of you for helping. It has been quite the journey, I have learned quite a lot, and the best is yet to come.

The Patreon is shutting down this Friday and the final free version of GrowthRPG will be going up...

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Growth Genre Proposals

Some ideas for the genre of my next project, nothing is concrete yet, just want to get some feedback for what other people may want. And I am interested in hearing if any of you have some fun ideas for growth games.

 
I'll try to keep this brief since I want it to be readable, when I come back I'll have full design docs for the most popular genres. I have split up each genre in different sections:

Overview: brief description of the game and why growth woul...

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Feature Wish list

Here is a brief overview of the features I want to include in the next project. This would be for the base “growth engine” so nothing specific to any game. I am interested to hear what other features people would want in the next project, so feel free to comment below on what you want.

Also small update to the game just uploaded. In debug stats you can now modify any NPC's levels.

Will be included

Character creator

  • Expanded pattern system: This I...

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GrowthRPG Post Mortem

New update to the game was just pushed. It contains some small fixes, I may push another at the end of the month to fix some small bugs.

Here are a few of my short thoughts on GrowthRPG and the development process. Thanks to everyone that made this possible, I had a great time working on it.



What went right

The fact that the game exists at all. Theres very few growth games, especially 3d, and I’m glad I was able to work on this one and get as much done as I was a...

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Plans for January

This is the last month I will have my Patreon up, there will be no more major game updates, however I still have a few things planned:

  • Small hotfix to fix some simple issues.

  • Postmortum: My thoughts on the game as a whole, what went right or wrong.

  • Wishlist for the next game: features/goals I want for the next project

  • Proposals for other growth based games along with a poll. It won't be for anything concrete but I want ...

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GrowthRPG V0.6.8 Hotfix

Game Link
Changelog

The final update (unless I messed something up real bad), in which case there will be one when I get back.

Thanks again everyone, I will be on Christmas break till the second. Happy Holidays everyone.

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GrowthRPG V0.6.8

Gamelink

Changelog


The final update, mainly a bunch of fixes and polish.

Hotfix will be either the 20th or 21rst. So please report any bugs you come across before then, otherwise they might become "unintended mechanics"

Thanks everyone for all of the support, it was a super fun project to work on. I...

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Growth RPG V0.6.8 Plans

The final update, so if theres something really bothering you or a bug please let me know. This update is only going to be bugfixes so no new content.

Its going to be a short month too because of Christmas break, I am planning on the update coming out the 17th and the hotfix the 21rst, but we'll see how it goes.

Thanks everyone for the support, the game sure has grown a lot and I am very happy that I was able to work on it.

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GrowthRPG V0.6.7 Hotfix

Game Link

Changelog

big fixes are you can now eat multiple of one item and it actually does something and NPCs will now be more reliable when they keep their stats.

The Loading screen also has a 60 second max timer, so it should be impossible to get stuck in an infinite load again.

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GrowthRPG V0.6.7

Edit: There is a bug with using multiple items at once, they will be consumed but do nothing. It will be fixed in the hotfix coming Wednesday.

Changelog

Game Link

Focus this month was on bug fixes, polish, and some small additions.

There is now an NPC to lore dump what would have been the story, its u...

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GrowthRPG V0.6.7 Plans

This is going to be the penultimate update and the biggest of the final two. So if theres something that really bothers you or needs fixing be sure to tell me below.
No roadmap since the only thing planned is bugfixes and polish for the last two along with implementing more user submitted NPCs. but I will be adding pecs with nipples, so you have that to look forward to.

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GrowthRPG V0.6.6

Game Link

Changelog

The urn quest and blacksmith quest should hopefully be fixed, and the armor ability to reduce physical damage actually works now, and the tutorial shouldn't get stuck in the fight.

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GrowthRPG V0.6.6

Edit: stealth update, I accidentally left time dilation too high and the unbroken sword has no stats, I did a quick update and both should be fixed.

Changelog

Game link

New skill icons thanks to Qzarloid

Focus this month was adding a tutoria...

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I'm back

House got hit by a hurricane last week, just got back and everything situated. Luckily theres no damage to the house or anything, it was mostly a mini vacation for me sitting snugly in a hotel with my cat. However because of the setup I brought I couldn't work on the game, and I missed a week worth of work. I will try and make it up, but I may either end up delaying this update or have it be a bit smaller than I intended to.

Hopefully all of you made it out as well as I did

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GrowthRPG V0.6.6 Plans

Roadmap

I'm going to be implementing user submitted characters this month, this is the last call for it, if you have a character you want in the game submit it to the discord.

More bugfixes and I will be focusing on quests and companions. So currently if you have any issues with those let me know.

I also want to start working on a tutorial. Do not worry, it will be optional.

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Growth RPG V0.6.5 Hotfix

Changlog
Game Link

Main issues that were fixed is followers defying gravity and I have changed the scaling on a few weapons to make them feel more balanced. Hopefully damage will be a bit more fair, still interested in hearing feedback if anything feels either too strong or too weak.

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GrowthRPG V0.6.5

If you are getting crashes in the overworld there is an option in setting that may help, it will hurt your framerate so its not on by default.

Game Link

Changelog

Focus this month was on updating combat. You should not longer be soft locked in passive. Nor in active will an enemy like Beast not use any ...

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GrowthRPG V0.6.5 Plans

Roadmap

Along with general polish and bugfixes, the plan for this month is to focus on combat, try to balance it more, fix some ai issues, and clean up some animations. So I'm interested to hear your feedback, what is under/overpowered and how it can be improved.

This is also the last month to be submitting characters, so if you have a character that you would like for me to add to ...

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GrowthRPG V0.6.4 Hotfix

itch.io link

Changelog

You should no longer be dropped in the void going in between dungeon levels and no more items floating in midair

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GrowthRPG V0.6.4

Itch.io Link

Changelog

Last big content update, new final dungeon added to the game, the entrance is at the big tower. I'm still a bit sad that I can't do a big overarching quest but It was lots of fun getting all the effects working and designing everything. And I'm glad that there is at least some since...

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GrowthRPG V0.6.4 Delay

It depends on how tomorrow goes, but it looks like I will have to delay the update for a few days, 2 more working days should be enough. I am very excited to show off the final dungeon but I still have a few more things to polish and test

So expect it either the 4th or 5th

Sorry about the delay, but it will probably be the final one

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More Detailed Future Plans

GrowthRPG/Patreon

The final update (0.6.8) will come out in December with the last big content update will be 6.4. I will keep the Patreon up until the end of January so people can access the Patreon version until the final update is released. However there wont be an update to the game after the 6.8 Hotfix. The final version of the game will be free, and anyone who has contributed will get their names up on the Patreon page in game.

So in January what I would like to do...

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GrowthRPG V0.6.4 Plans

Updated Roadmap

A little teaser here for one of the enemies.

This month will probably be the last big content update. I'm going to be adding the final dungeon along with some new endgame enemies types along with trying to expand some preexisting dungeons.

Like always if there is something you think should be focused on or any suggestions feel free to include them in th...

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GrowthRPG V0.6.3 Hotfix

Changelog

Game Link

I finally fixed the combat bug making you do very little damage. Sorry that was so persistent for so long. I tried fixing it every other way than what was actually busted.

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GrowthRPG V0.6.3

Changelog

Gamelink

Small update this month, mainly fixes and polish.All of the inventory items should be fixed along with the menu working a lot better, if you see some that are still broken please tell me. Some combat animations and the walk cycles have been fixed. Loading screen will now only go away when it is fin...

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GrowthRPG V0.6.3 plans

For this month I plan on finishing up controller implementation, do some performance increases, and try to see if I can't fix the softlock issue with passive combat. Unfortunately I'm feeling under the weather, going to take a few days off to try and rest up, but if its anything like it was prior its probably going to last a couple of weeks. So wont be a monumental update.

https://trello.com/b/Mktj...

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GrowthRPG V0.6.2 Hotfix

Game link

Changelog

Nothing too huge for this hotfix, bosses should be spawning appropriately and NPCs should no longer be falling out of the world. hopefully the crashing issues with the farm area is fixed, but I couldn't get that to trigger myself.

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GrowthRPG V0.6.2

Game Link

Changelog

Not much to comment on for this update, just a bunch of bug fixes and performance improvements. All the quests should be fixed now.

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GrowthRPG V0.6.1 Hotfix

Changelog

Game Link

edit: Quick update, fixed the issue with enemies not moving in dungeons I knew it was a problem with the overworld but I didn't know about the dungeons. If your version is 6.1b it should be fixed

Sorry its a bit late, but had to rest after last update, took quite a bit out of me.

M...

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GrowthRPG V0.6.1

Changelog

Game Link


Huge update this month with the new world. Sorry it took an extra week but it was a massive amount of work. Did a lot of learning and I even properly did level design this time, starting with nodemaps blocking and everything, lots of new space for bigger growth. I am exhausted so going to tak...

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