XaiJu
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GrowthRPG V0.6.2

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Changelog

Not much to comment on for this update, just a bunch of bug fixes and performance improvements. All the quests should be fixed now.

GrowthRPG V0.6.2

Comments

It seems to happen when running into an emerging root specifically, but I can't easily test other possibilities because as soon as I see the root emerging I've run into it and it's too late

Wish Dragon

noted

DigitalFurBelow

The first one is well known, I haven't found a fix but its been a lot more rare. The one for the crystal door is the first time I'm hearing about. hopefully thats specific enough to easily fix

DigitalFurBelow

Mad chimera get stuck under ground near the save point of the docks

Jhonny Latios

Additionally: "Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 2928] DungeonCrystalWallLockedDoor_C /Game/Maps/FarmInfested.FarmInfested:PersistentLevel.LockChildActor_GEN_VARIABLE_DungeonCrystalWallLockedDoor_C_CAT_159 was found in memory and is an export but does not have all load flags." This one appears to be consistent, happening every time while in the root area.

Wish Dragon

Just had a crash when stepping on a barrel to destroy it, did not have any like this last patch, and I'm not sure if it's one you've encountered in "crashing issues" yet. Here's the crash text: "Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]"

Wish Dragon

yeah I'm still trying to figure that out. I think its a UI element being called every frame. I fixed the one on the normal menu so there should be some increase in performance. If I can't get it fixed in the hotfix it will be my goal to get it fixed by the next update

DigitalFurBelow

awesome update, but again my frames drop to like 1 everytime combat starts, usually when status effects are applied

spimble


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