XaiJu
digitalfurbelow
digitalfurbelow

patreon


GrowthRPG V0.3.4

x32 

x64 

Changelog 

This month was a bit of a grab bag of improvements/additions with no particular theme. New growth animations have been added thanks to Oleanderin. There is also a new dungeon thanks to Delta-Tango for the model work. Ability points are gained differently. The control scheme has been changed. New types of hands/feet. A new weapon that can be found in the dungeon. Some UI overhauls that should hopefully make everything a bit nicer. Some new skills/abilities have been added.


For the new control scheme each weapon has a primary and secondary skill, you do not need to bind these instead for the primary attack you use Left or Right mouse button depending on which hand its in and for the secondary ability you use Shift + Left/Right mouse button. I have also limited the number of abilities you can map to 1 page so no more flipping


Ability points have been tweaked, now instead of gaining them every level you gain them from level up stats, stats will raise ability points at different rates but size gains them the quickest. There is also a new item that can increase your ability points, which you can get from the dungeon, completing quests, or beating bosses for the first time.


There is a new type of dungeon to the south of town, it doesn't vary much from the original except visually and it gets harder faster.

GrowthRPG V0.3.4

Comments

most followers you get by beating them first then asking them if they can join you

Good update. The only issue I have thus far is the bug which kicks you back to the menu whenever you approach an enemy in the dungeons. Keep up the good work. Oh btw, how do you get followers?

Bigyeetpete

Found a floating fountain that I could not reach in the new dungeon seed 44351024,

I am glad we can now level our followers with the new tab. Also, something I would recommend in the new dungeon is to put something outside the walls. like a Simple fog or lake could really make this dungeon really nice! It is already is a major upgrade from the first one.

OK I am loving the new area! The design looks refreshing and loved the fireplace in the middle of the bushes. I do think though the dock saves should be closer to this new dungeon so when we get kicked out we can save like like the other one. also would be helpful to have a warning label saying its "Higher-level" just form a gameplay standpoint :)

I'm another having the 'kick to menu' problem-either enemy encounters (random), boss battles or either dungeon. Also note the scaling issue. Have also been place in multiple instances on different height level than the actual assets of the level.

Jenna Faux

Got kicked out again from the dungeon from walking through grass and also while messing with barrels and talking to boss I got kicked back to the menu. this build needs patching. Feels like it's hard to test anything without being kicked back to the menu

-Tried to talk to my bounty that was in the ground and it kicked me out of the dungeon

Joining in on those having the dungeon bug sending me back to the main menu.

Wolfie Randolf

It is likely a glitch as there are enemies in random containers and it is probably connected to dungeons as I had a similar problem, but it would happen when I initiated battle with an enemy in the dungeons.

Raindance Oberts

having the same issue

spimble

Player model sits a little too low with hooves foot option. Clips through the ground slightly. When I was upgrading the breast plate, I first de-equipped it through the armor inventory menu. I then upgraded it and re-equipped it through the same upgrade menu. Armor inventory screen shows it being equipped to the hands. Some enemies in the old dungeon were below the floor. And of course the combat bug but you know about that. Other than that a nice build for this month :)

GambiarraGringo

Sometimes when searching through items (barrels, chests, etc) they send me back to the home screen. Glitch or joke?

yeah the combat issue has been noted

DigitalFurBelow

I think the new dungeon might have a scaling issue? I know the game is about growing bigger, but right off the bat everything seems... smaller than expected. The chests are also really big for the hedges. That was the first indicator. Also, when I have an encounter with an enemy in either dungeon, the game goes to the title menu. Beast doesn't wake up like he's supposed to. He will fight, but is stuck in the reclined position and doesn't grow. Keep up the great work! :D

Raindance Oberts

No problem, thanks for the support.

DigitalFurBelow

Thanks for the new content. I hope you're doing better in your life than last year

dragonslayermaster ornstein


More Creators